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Releases: NotThorny/AttackModifier

Attack Modifier v1.7

08 Aug 23:16
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Fixed on 4.7

  • Fixed not functioning on 4.7
  • Deps updated
  • Fixed unintended continuation of code

Attack Modifier v1.6

21 Jun 06:47
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Added all new characters up to 4.7

  • Added option to change offset of spawned gadget
  • Updated dep

Next update plans

  • Rewrite config to never need to add new characters again
  • I'll do it soon(TM)

Attack Modifier v1.5

23 Aug 07:12
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Support Grasscutter 1.7.0 (Game 4.0)

  • Updated to work on Grasscutter 1.7.0
  • Added 4.0 characters

Attack Modifier v1.4

02 Jun 03:35
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Support Grasscutter 1.6.0 Release

  • Updated to meet GC 1.6.0 requirements
  • All new characters added to config
  • Small redundancy fixes

Requires Grasscutter 1.6.0 or newer to work, please use the previous release (v1.3) if you are on an older version of Grasscutter than 1.6.0

Attack Modifier v1.3

07 Jan 04:15
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Functionality Addition

  • Added ability to set gadgets on a per-uid basis.

  • Accounts will have a separate config generated for their specific UID.

  • Users that only use one account may not notice any difference, but if you use multiple accounts you will have to set gadgets for each account separately (or just copy the contents of the other account's config into the new one).

Configs will be located in grasscutter\plugins\AttackModifier and the account UID is the name of the file.

Updating from an older version of AttackModifier:

As the new configs are per-uid, your old gadgets will be in the original 'config' file in the above config path.
If you want to keep the same gadgets, you can either rename that 'config' to be your account's uid, or copy the full contents of that file to a new .json named with your uid, either by logging in and attacking once/using /at set, or by making the file manually.

Updated to work on latest Grasscutter release - 1.5.0

Added unstable questing version - only use that with 2.0.0-unstable questing version of GC or Yuuki "Grasscutters-original" build

Attack Modifier v1.2

03 Jan 22:23
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Function Change

  • Turning on/off added attacks is now determined on a per-uid basis using a blacklist. All users blacklisted will have effects disabled.
  • Users are added to and removed from the blacklist using the same commands as before: /at on|off
  • Blacklist can be modified manually from the \plugins\AttackModifier\ "blacklist.json" file

Attack Modifier v1.1

22 Dec 20:25
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3.3 Update

  • Added 3.3 characters
  • Made compatible with the release of GC supporting game 3.3

Updated to use official GC release for 3.3, using any other fork or jar may not work correctly.
Made for game version 3.3, may not work on other versions. Please use release v1.0 for game 3.2 and earlier

Fixed #10

Attack Modifier v1.0

16 Oct 21:33
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What's Changed

  • Add config edition by @alt3ri in #5

  • Rebuilding the jar is no longer required to make changes

    • Simply edit config.json in \plugins\AttackModifier\ and reload with /at reload or restart the server
  • Added /at set n|e|q [gadgetId] command for setting new gadgets in-game

  • Fix small name typo

Attack Modifier v0.3

13 Oct 23:05
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Small Functionality Changes

  • /at on|off will now allow turning on/off added attacks
  • Changed skill identification so that each individual avatar can have their own specific gadgets
    • This makes it so that unspecified avatars no longer use any added attacks
  • Skill ids no longer need to be known as attacks are identified on a per-avatar basis

Attack Modifier v0.2

13 Oct 07:52
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Small Additions

Some of these have already been updated on the previous release but this is to bunch them all together

  • Added attack type check so that only basic attacks will spawn offset gadgets for #2
  • Added gadget timer alive check and updated it to 15 seconds
  • Fixed gadget position spawning to avoid being hit by your own attacks