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Sync rep checks regarding self_rep/check_title with RPU
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NovaRain committed Aug 26, 2024
1 parent 461d4b5 commit 60dad3b
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Showing 22 changed files with 45 additions and 59 deletions.
8 changes: 4 additions & 4 deletions scripts_src/brokhill/hcmarcus.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -396,7 +396,7 @@ procedure talk_p_proc begin
gSay_End;
end_dialogue;
end
else if (self_rep < -10) then begin
else if (perceived_rep < -10) then begin
start_gdialog(NAME,self_obj,4,HEAD_MARCUS,PartyMemberBackground);
gSay_Start;
call Node045;
Expand Down Expand Up @@ -578,7 +578,7 @@ procedure Node001a begin
if ( ( (global_var(GVAR_BH_MINE) == MINE_FIXED_CASH) or (global_var(GVAR_BH_MINE) == MINE_FIXED_FREE) or (global_var(GVAR_BH_MINE) == MINE_REWARDED) ) and
( (global_var(GVAR_BH_CONSPIRACY) == CONSPIRACY_BROKEN_DOUBLECROSS) or (global_var(GVAR_BH_CONSPIRACY) == CONSPIRACY_BROKEN_HERO) or
(global_var(GVAR_BH_JAIL) == JAIL_DOUBLECROSS) ) and
self_rep_positive and
( perceived_rep >= 0 ) and
( dude_has_free_slot_for_marcus ) ) then
call Node030;
else
Expand Down Expand Up @@ -918,7 +918,7 @@ procedure Node031 begin
else
Reply(276);
end
else if self_rep_negative then
else if perceived_rep_negative then
Reply(277);
else
Reply(213);
Expand Down Expand Up @@ -1272,7 +1272,7 @@ procedure Node1100 begin
Reply(277);
BOption(3100, Node999, 001); //added by killap
BOption(3200, Node999, 001); //added by killap
end else if has_rep_childkiller or (self_rep < -100) then begin
end else if has_rep_childkiller or (perceived_rep < -100) then begin
set_self_abandon_party;
Reply(277);
BOption(3100, Node999, 001); //added by killap
Expand Down
2 changes: 1 addition & 1 deletion scripts_src/den/dcaddict.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -276,7 +276,7 @@ procedure Node001 begin
end
procedure Node002 begin
if (heavy_high) then begin
floater_rand(201 - self_rep_negative, 212 + self_rep_positive );
floater_rand(201 - perceived_rep_negative, 212 + perceived_rep_positive);
end else if (light_high) then begin
floater_rand(215 - dude_is_male, 221);
end else if (light_withdrawal) then begin
Expand Down
2 changes: 1 addition & 1 deletion scripts_src/den/dcrebecc.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -352,7 +352,7 @@ procedure Node007 begin
prev_node := 7;
end
procedure Node008 begin
if self_rep_negative then begin
if perceived_rep_negative then begin
Reply(350);
end else if (becky_job(state_becky_job_none)) then begin
Reply(351 + told_collect);
Expand Down
2 changes: 1 addition & 1 deletion scripts_src/den/dcslvgrt.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -247,7 +247,7 @@ procedure Node002 begin
BMessage(217);
end else begin
set_node_2;
Reply(215 + self_rep_negative);
Reply(215 + (cult_rep >= 0));
if (has_rep_slaver == false) then begin
NOption(218, Node010, 004);
NOption(221, Node010, -003); //added by killap
Expand Down
4 changes: 2 additions & 2 deletions scripts_src/den/dctubfri.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -224,9 +224,9 @@ procedure Node002 begin
end
end else if ((has_rep_slaver) and (random(0,1))) then begin
floater_rand(232,235);
end else if (check_title_bad(-100) and random(0,1)) then begin
end else if (perceived_rep <= -100 and random(0,1)) then begin
floater(220);
end else if (check_title(100) and random(0,1)) then begin
end else if (perceived_rep >= 100 and random(0,1)) then begin
floater(221 + dude_is_female);
end else begin
floater_rand(223,231);
Expand Down
2 changes: 1 addition & 1 deletion scripts_src/gecko/gclenny.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -805,7 +805,7 @@ procedure Node940 begin
end

procedure Node951 begin
if (self_rep_positive and (local_var(LVAR_reaction) > 30) ) then begin
if (perceived_rep_positive and (local_var(LVAR_reaction) > 30) ) then begin
call Node021;
end
else begin
Expand Down
24 changes: 5 additions & 19 deletions scripts_src/headers/upu.h
Original file line number Diff line number Diff line change
Expand Up @@ -141,29 +141,15 @@ procedure cult_rep begin
return rep;
end
// account for Evil_Critter, absolute "good" value. More is better.
procedure self_rep begin
procedure perceived_rep begin
variable rep := beacon_rep;
if rep < 0 and self_is_evil then rep := abs(rep);
if self_is_evil then rep := -rep;
if dude_has_cult then rep := abs(rep);
return rep;
end
#define self_rep_positive (self_rep > 0)
#define self_rep_negative (self_rep < 0)

// normal mode: critter likes dude if he has title, taking Evil_Critter into account
procedure check_title(variable title) begin
variable rep := cult_rep;
if not self_is_evil and rep >= title then return true;
if self_is_evil and rep <= title then return true;
return false;
end
// inverse mode: critter dislikes dude if he has title, taking Evil_Critter into account
procedure check_title_bad(variable title) begin
variable rep := cult_rep;
if not self_is_evil and rep <= title then return true;
if self_is_evil and rep >= title then return true;
return false;
end
#define perceived_rep_positive (perceived_rep > 0)
#define perceived_rep_negative (perceived_rep < 0)


// call before restock
procedure move_quest_items begin
Expand Down
4 changes: 2 additions & 2 deletions scripts_src/klamath/kcsulik.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -316,7 +316,7 @@ procedure critter_p_proc begin
attack(dude_obj);
end
else if (Sulik_In_Party) then begin
if self_rep < SULIK_BAD_KARMA then begin
if perceived_rep < SULIK_BAD_KARMA then begin
call Node70a;
ndebug("Evil Spirit");
end
Expand Down Expand Up @@ -417,7 +417,7 @@ procedure talk_p_proc begin
else if has_rep_slaver then begin
call Node071;
end
else if self_rep < SULIK_BAD_KARMA then begin
else if perceived_rep < SULIK_BAD_KARMA then begin
call Node70a;
end
else if ((Sulik_In_Party) or (party_is_waiting)) then begin
Expand Down
2 changes: 1 addition & 1 deletion scripts_src/main/ahhakun.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -268,7 +268,7 @@ procedure talk_p_proc begin
kill_critter(self_obj,ANIM_fall_front_sf);
end

else if (self_rep_negative or (local_var(LVAR_reaction_level) <= REACTION_LEVEL_BAD)) then begin
else if (perceived_rep_negative or (local_var(LVAR_reaction_level) <= REACTION_LEVEL_BAD)) then begin
start_gdialog(NAME,self_obj,4,HEAD_HAKUNIN,BACKGROUND_TENT);
gSay_Start;
//added by killap
Expand Down
4 changes: 2 additions & 2 deletions scripts_src/modoc/mcbaltha.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -225,9 +225,9 @@ procedure Node996 begin
end
end
procedure Node995 begin
if (town_rep_is_accepted or check_title(KARMA_SHIELD_OF_HOPE)) then begin
if (town_rep_is_accepted or perceived_rep >= KARMA_SHIELD_OF_HOPE) then begin
call Node011;
end else if town_rep_is_antipaty or check_title_bad(KARMA_SWORD_OF_DESPAIR) then begin
end else if (town_rep_is_antipaty or perceived_rep <= KARMA_SWORD_OF_DESPAIR) then begin
call Node017;
end else begin
call Node018;
Expand Down
4 changes: 2 additions & 2 deletions scripts_src/navarro/ccxarn.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -432,7 +432,7 @@ procedure Node004 begin
end

procedure Node005 begin
if not self_rep_negative then begin
if (perceived_rep >= 0) then begin
call Node05a;
end
else begin
Expand All @@ -453,7 +453,7 @@ procedure Node05b begin
end

procedure Node05c begin
if not self_rep_negative then begin
if (perceived_rep >= 0) then begin
Reply(122);

NLowOption(124,Node006);
Expand Down
4 changes: 2 additions & 2 deletions scripts_src/ncr/scmerk.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -581,7 +581,7 @@ nbody(002)
msgNum := 105;
else
set_merk_status(MERK_STATUS_MET);
if (msgNum == 109 and check_title_bad(KARMA_DEFENDER)) then
if (msgNum == 109 and cult_rep < KARMA_DEFENDER) then
msgNum := 105;
if (msgNum == 113 and dude_is_male) then
msgNum := 105;
Expand All @@ -595,7 +595,7 @@ nbody(003)
msgNum += Random(0, 6);
if (msgNum == 115 and not has_rep_childkiller) then
msgNum := 114;
if (msgNum == 116 and check_title_bad(KARMA_DEFENDER)) then
if (msgNum == 116 and cult_rep < KARMA_DEFENDER) then
msgNum := 114;
if (msgNum == 117 and dude_is_male) then
msgNum := 114;
Expand Down
2 changes: 1 addition & 1 deletion scripts_src/newreno/ncchrwri.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -205,7 +205,7 @@ end
procedure Node999 begin
end
procedure Node990 begin
if has_rep_berserker or has_rep_childkiller or (self_rep < -100) then begin
if has_rep_berserker or has_rep_childkiller or (perceived_rep < -100) then begin
call Node013;
end else begin
call Node012;
Expand Down
6 changes: 3 additions & 3 deletions scripts_src/newreno/nccody.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -218,7 +218,7 @@ procedure talk_p_proc begin
start_dialog_at_node(Node016);
end else if ((dude_wearing_power_armor) or (has_rep_slaver)) then begin
start_dialog_at_node(Node012);
end else if (self_rep < -100) or has_rep_childkiller then begin
end else if (perceived_rep < -100) or has_rep_childkiller then begin
start_dialog_at_node(Node013);
end else if (marcus_is_dude_companion) then begin
start_dialog_at_node(Node014);
Expand Down Expand Up @@ -328,7 +328,7 @@ end
procedure Node003 begin
if (Fallout2_enclave_destroyed) then begin
Reply(220);
if (self_rep < -100) or has_rep_childkiller then begin
if (perceived_rep < -100) or has_rep_childkiller then begin
BOption(223, Node990, -003);
BOption(225, Node990, 004);
end
Expand Down Expand Up @@ -507,7 +507,7 @@ procedure Node018 begin
NOption(382, Node019, 004);
end
procedure Node019 begin
if (self_rep < 0) or has_rep_childkiller then begin
if perceived_rep_negative or has_rep_childkiller then begin
Reply(391);
BOption(393, Node003, -003);
BOption(395, Node003, 004);
Expand Down
2 changes: 1 addition & 1 deletion scripts_src/newreno/nckeiwri.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -215,7 +215,7 @@ end
procedure Node999 begin
end
procedure Node990 begin
if has_rep_berserker or has_rep_childkiller or (self_rep < -100) then begin
if has_rep_berserker or has_rep_childkiller or (perceived_rep < -100) then begin
call Node014;
end else if (is_success(roll_vs_skill(dude_obj,SKILL_SPEECH,(-30 * has_rep_slaver)))) then begin
call Node013;
Expand Down
4 changes: 2 additions & 2 deletions scripts_src/rndenctr/eccvnmst.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -177,11 +177,11 @@ procedure talk_p_proc begin

GetReaction;

if ((CITY_START >= 0) and self_rep_negative) then begin
if ((CITY_START >= 0) and perceived_rep_negative) then begin
call Node014;
end

else if ((CITY_START < 0) and self_rep_negative) then begin
else if ((CITY_START < 0) and perceived_rep_negative) then begin
call Node015;
end

Expand Down
2 changes: 1 addition & 1 deletion scripts_src/sanfran/fckenlee.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -573,7 +573,7 @@ procedure Node004 begin
end

procedure Node89 begin
if ((neutral_critter_reaction or good_critter_reaction) and check_title(KARMA_BETRAYER)) then
if ((neutral_critter_reaction or good_critter_reaction) and perceived_rep >= KARMA_BETRAYER) then
call Node008;
else
call Node009;
Expand Down
6 changes: 3 additions & 3 deletions scripts_src/template/random_merchant.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -140,18 +140,18 @@ procedure talk_p_proc begin
else if (Personality < 0) then
call Node015;

else if ((CITY_START >= 0) and self_rep_negative) then begin
else if ((CITY_START >= 0) and perceived_rep_negative) then begin
call Node012;
end

else if ((CITY_START < 0) and self_rep_negative) then begin
else if ((CITY_START < 0) and perceived_rep_negative) then begin
call Node009;
end

else begin
start_gdialog(NAME,self_obj,4,-1,-1);
gSay_Start;
if ((CITY_START >= 0) and self_rep_positive) then
if ((CITY_START >= 0) and (perceived_rep >= 0)) then
call Node010;
else
call Node011;
Expand Down
2 changes: 1 addition & 1 deletion scripts_src/valtcity/vcamanda.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -200,7 +200,7 @@ procedure talk_p_proc begin
if ( (global_var(GVAR_QUEST_JOSHUA) == JOSHUA_UNKNOWN) and (dude_iq < 4) ) then
call Node005;
else if( (global_var(GVAR_QUEST_JOSHUA) == JOSHUA_UNKNOWN) and
(self_rep_negative or has_rep_slaver or has_rep_childkiller or (local_var(LVAR_Amanda_Pissed) == 1) )) then
(perceived_rep_negative or has_rep_slaver or has_rep_childkiller or (local_var(LVAR_Amanda_Pissed) == 1) )) then
call Node006;
else if( global_var(GVAR_QUEST_JOSHUA) == JOSHUA_UNKNOWN ) then begin
start_gdialog(NAME,self_obj,4,-1,-1);
Expand Down
10 changes: 5 additions & 5 deletions scripts_src/valtcity/vccasidy.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -468,7 +468,7 @@ end

procedure Node001a begin
set_local_var( LVAR_Cassidy_Offered, 1 );
if ( (dude_charisma == 1) or has_rep_slaver or has_rep_childkiller or check_title_bad(-100) or dude_at_max_party_size ) then
if ( (dude_charisma == 1) or has_rep_slaver or has_rep_childkiller or (perceived_rep < -100) or dude_at_max_party_size ) then
call Node015;
else
call Node016;
Expand Down Expand Up @@ -591,14 +591,14 @@ procedure Node015 begin
Reply(157);
else if( has_rep_slaver ) then
Reply(158);
else if ( has_rep_childkiller or check_title_bad(-100) ) then
else if ( has_rep_childkiller or (perceived_rep < -100) ) then
Reply(159);
else
Reply(160);

if (self_rep >= -100) and (not has_rep_slaver) and (not has_rep_childkiller) and (dude_charisma > 1) then
if (perceived_rep >= -100) and (not has_rep_slaver) and (not has_rep_childkiller) and (dude_charisma > 1) then
NOption(161, Node999, 004);
if (self_rep < -100) or has_rep_slaver or has_rep_childkiller or (dude_charisma == 1) then begin
if (perceived_rep < -100) or has_rep_slaver or has_rep_childkiller or (dude_charisma == 1) then begin
BOption(162, Node999, 004);
NOption(163, Node999, 004);
end
Expand Down Expand Up @@ -728,7 +728,7 @@ procedure Node1100 begin
Reply(2100);
BOption(3100, Node999, 001); //added by killap
NOption(3200, Node999, 001); //added by killap
end else if (has_rep_childkiller or check_title_bad(-100)) then begin
end else if( has_rep_childkiller or (perceived_rep < -100) ) then begin
set_self_abandon_party; //added by killap
Reply(2200);
BOption(3100, Node999, 001); //added by killap
Expand Down
6 changes: 3 additions & 3 deletions scripts_src/vault13/ocgoris.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -281,7 +281,7 @@ procedure critter_p_proc begin
if (Goris_In_Party and self_visible) then begin
party_member_follow_dude

if has_rep_berserker or has_rep_childkiller or self_rep_negative then begin
if has_rep_berserker or has_rep_childkiller or perceived_rep_negative then begin
float_msg(self_obj, mstr(1160), FLOAT_MSG_RED);
set_self_abandon_party;
set_self_team(TEAM_VAULT13);
Expand Down Expand Up @@ -729,7 +729,7 @@ procedure Node013 begin
end

procedure Node014 begin
if not (self_rep_negative or town_rep_negative or has_rep_childkiller or has_rep_berserker) then begin
if not (perceived_rep_negative or town_rep_negative or has_rep_childkiller or has_rep_berserker) then begin
ndebug("true_party_size " + true_party_size);
ndebug("party_max_formula " + party_max_formula);
ndebug("((true_party_size >= (party_max_formula)) or (true_party_size >= 5)): " + ((true_party_size >= (party_max_formula)) or (true_party_size >= 5)));
Expand Down Expand Up @@ -884,7 +884,7 @@ end
NOption(1012, Node1003, 4); \
NOption(1166, Node1007, 4); \
if (party_is_waiting) then \
NOption(1016, Node1100, 4); /* edit by killap - was NLowOption */ \
NOption(1016, Node1100, 4); /* edit by killap - was NLowOption */ \
if (lvar(LVAR_First_Combat) >= 1 and not lvar_bit(LVAR_State, STATE_TALK_DCLAW) ) then \
NOption(1017, Node022, 4); \
NOption(1018, Node999, 4)
Expand Down
2 changes: 1 addition & 1 deletion scripts_src/vault13/ocgrutha.ssl
Original file line number Diff line number Diff line change
Expand Up @@ -130,7 +130,7 @@ import variable i_matt_obj;
import variable i_gruthar_obj;

#define GRUTHAR_NO_LIKE_YOU \
(bad_critter_reaction or self_rep_negative or town_rep_negative or has_rep_childkiller or has_rep_berserker)
(bad_critter_reaction or perceived_rep_negative or town_rep_negative or has_rep_childkiller or has_rep_berserker)

#define STARTTILE 14695

Expand Down

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