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Completely rework UI optimizations from the ground up
Build #401: Pull request #110 synchronize by Aeltumn
November 11, 2024 13:20 1m 21s feature/ui
November 11, 2024 13:20 1m 21s
Small fixes
Build #400: Commit 6f58409 pushed by Aeltumn
November 11, 2024 13:20 1m 38s feature/ui
November 11, 2024 13:20 1m 38s
Completely rework UI optimizations from the ground up
Build #399: Pull request #110 synchronize by Aeltumn
November 11, 2024 13:07 1m 26s feature/ui
November 11, 2024 13:07 1m 26s
Process frame comparisons on a different thread
Build #398: Commit 79daf6e pushed by Aeltumn
November 11, 2024 13:07 1m 19s feature/ui
November 11, 2024 13:07 1m 19s
Completely rework UI optimizations from the ground up
Build #397: Pull request #110 synchronize by Aeltumn
November 11, 2024 12:40 1m 41s feature/ui
November 11, 2024 12:40 1m 41s
Fix render target being changed mid-render
Build #396: Commit 06712cd pushed by Aeltumn
November 11, 2024 12:40 1m 37s feature/ui
November 11, 2024 12:40 1m 37s
Completely rework UI optimizations from the ground up
Build #395: Pull request #110 synchronize by Aeltumn
November 10, 2024 22:49 1m 21s feature/ui
November 10, 2024 22:49 1m 21s
Minor edits
Build #394: Commit fa57716 pushed by Aeltumn
November 10, 2024 22:49 1m 23s feature/ui
November 10, 2024 22:49 1m 23s
Completely rework UI optimizations from the ground up
Build #393: Pull request #110 synchronize by Aeltumn
November 10, 2024 22:20 1m 28s feature/ui
November 10, 2024 22:20 1m 28s
Use a shared vertex buffer and blit screen
Build #392: Commit 8a98732 pushed by Aeltumn
November 10, 2024 22:20 1m 33s feature/ui
November 10, 2024 22:20 1m 33s
Completely rework UI optimizations from the ground up
Build #391: Pull request #110 synchronize by Aeltumn
November 10, 2024 21:46 1m 35s feature/ui
November 10, 2024 21:46 1m 35s
Debugging buffers being cleared
Build #390: Commit ac5bb42 pushed by Aeltumn
November 10, 2024 21:46 1m 21s feature/ui
November 10, 2024 21:46 1m 21s
Completely rework UI optimizations from the ground up
Build #389: Pull request #110 synchronize by Aeltumn
November 10, 2024 19:35 1m 18s feature/ui
November 10, 2024 19:35 1m 18s
Actually implement dynamic fps
Build #388: Commit 1a6f62e pushed by Aeltumn
November 10, 2024 19:35 1m 10s feature/ui
November 10, 2024 19:35 1m 10s
Completely rework UI optimizations from the ground up
Build #387: Pull request #110 synchronize by Aeltumn
November 10, 2024 14:59 1m 31s feature/ui
November 10, 2024 14:59 1m 31s
Fix incorrect unprepare
Build #386: Commit f85bce8 pushed by Aeltumn
November 10, 2024 14:59 1m 20s feature/ui
November 10, 2024 14:59 1m 20s
Completely rework UI optimizations from the ground up
Build #385: Pull request #110 synchronize by Aeltumn
November 10, 2024 14:07 1m 38s feature/ui
November 10, 2024 14:07 1m 38s
Fix second part of #111
Build #384: Commit 9267659 pushed by Aeltumn
November 10, 2024 14:07 1m 38s feature/ui
November 10, 2024 14:07 1m 38s
Completely rework UI optimizations from the ground up
Build #383: Pull request #110 synchronize by Aeltumn
November 10, 2024 13:54 3m 43s feature/ui
November 10, 2024 13:54 3m 43s
Adding debug visuals
Build #382: Commit 1c927da pushed by Aeltumn
November 10, 2024 13:54 3m 43s feature/ui
November 10, 2024 13:54 3m 43s
Fix weird bug with hand override #111
Build #381: Commit 28ee317 pushed by Aeltumn
November 10, 2024 13:53 3m 11s main
November 10, 2024 13:53 3m 11s
Completely rework UI optimizations from the ground up
Build #380: Pull request #110 synchronize by Aeltumn
November 10, 2024 13:53 3m 0s feature/ui
November 10, 2024 13:53 3m 0s
Adding debug visuals
Build #379: Commit b96255b pushed by Aeltumn
November 10, 2024 13:53 3m 18s feature/ui
November 10, 2024 13:53 3m 18s
Completely rework UI optimizations from the ground up
Build #378: Pull request #110 synchronize by Aeltumn
November 10, 2024 13:14 4m 16s feature/ui
November 10, 2024 13:14 4m 16s
Basic layer grouping
Build #377: Commit 3509b3f pushed by Aeltumn
November 10, 2024 13:14 4m 18s feature/ui
November 10, 2024 13:14 4m 18s