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Creating a map

Gegy edited this page Jan 5, 2021 · 2 revisions

Creating a Bed Wars Map

Bed Wars maps are created using Plasmid's map workspace system. For information on how to work with that system, please see here!

This page will not document anything related to the actual process of building a map, but rather the process of setting it up such that all game functions work correctly. The most important part of this process is setting up regions.

Global Regions

  • center_spawn: center of the map at which players will spawn when in the waiting lobby or spectating
  • emerald_spawn: position at which an emerald spawner will be placed
  • diamond_spawn: position at which a diamond spawner will be placed
  • illegal: area within which players will be respawned if they move into it

Team Regions

All <team> should be substituted for the name of the team the region applies to.

  • <team>_base: the area which is considered the "base" for a team. This controls traps as well as the heal pool
  • <team>_bed: the bed of the given team. If a block is broken within here, their bed will be considered broken
  • <team>_spawn: the spawn location for the team as well as the team's item spawner
  • <team>_chest: the location of the team chest for this team
  • <team>_item_shop: the location where the item shop villager must spawn for this team
    • can have data tag direction attached to indicate which way the villager should face (e.g. {direction:north})
  • <team>_team_shop: the location where the team shop villager must spawn for this team
    • can also have data tag direction attached

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