Releases: O2theC/CrabChampionSaveManager
4.1.1
fixed an issue where the game would delete a saved run that had the island set to Tropical_Parkour_01 and the run was made by CCSM
added linux support to system used to detect if CC was open or not
fixed an issue where on some terminals, not all colors where available, do note this is done by running the cmd
export TERM=xterm-256color
which sets the terminal to use/allow 256 base colors but this doesn't work if the terminal can't support it, and while the program won't crash if it can't use the extra colors, any text that would use those colors would be invisible but can still are selectable, and by default some rarities use these colors and would have to be changed to be seen
also the linux binaries are still, experimental in some ways, please report any bugs and errors to me, whether on Discord or as a github issue
the linux binaries can't auto/self-update yet and more work to make this work is needed
it is known that the NixOS binary doesn't work on it's own, this is because of how NixOS deviates from certain standards, for now just run the python version, more research into whether a NixOS binary is viable is needed
4.1.0
added the start of an account backup system, the program must be running and if it detects crab champions closing it will try to make a backup but will not if it is the same as the latest backup, the backup management menu will be released in the near future
fixed issue with Ultra Chaos not working
removed some debug code that might have making some unneeded files
fixed issue with restoreing backups not working and corrupting saves
hopefully improved performance of scanning for backups
redid part of how the script did checksums and checked backups for the cache to go faster
i am also working on linux binarys
Full Changelog: 4.0.3...4.1.0
4.0.3
made more scroll menus be able to loop (go up on top element and select the bottom element)
made more scroll menus keep their selected option after leaving a nested menu or pressing enter on an option
added config option to force show Ultra Chaos as a diff to be selected, by default it is off
Full Changelog: 4.0.2...4.0.3
4.0.2
made most menus have persistant choice - if you went to Manage Presets and then went into List Presets and then back out it would normally place you back to Manage Presets but you have the back option seleceted, now you go back to Manage Presets but you would have List Presets selected in this example
made most menus loop - if you went up on the top option then you would loop and have the bottom option selected, same thing the other way
updated starting health for presets to 200, didn't know that base health was updated
updated the preset detail menu (when viewing presets in the List Presets option) since it had some values missing
got rid of most of the text from the Info/How to use menu since it was getting really outdated , i plan to fill it out in the future, might look into removing it and puting it on the github wiki
Full Changelog: 4.0.1...4.0.2
4.0.1
forgot to update the diff mods for the new version
Full Changelog: 4.0.0...4.01
4.0.0
CCSM now uses a sav converter made in python, this was made by afkaf who made https://github.com/afkaf/Crab-Champion-Save-Manager, credit for the converter goes to him, it also works on savs from other games if people are interested
added support for Ultra Chaos but just like in the game, it won't show it as an option unless you have diamond on all weapons
added support for the 3 new tropical maps
the new sav converter also improves performance a lot, for example, getting the data from a backup for the cache would normally take .7 seconds with uesave but with the new converter it now takes around .004 - .006 , more than 100 times faster so the loading times when CCSM messes with sav files should no longer be that noticeable
the edit backup raw option has been removed since that was supplied by uesave , it now defaults/ is edit with UI
Full Changelog: 3.6.2...4.0.0
3.6.2
added a confirmation menu when deleting a backup
fixed an issue where it showed backups that had no save in them
fixed issue where newly made saves did not show up without a restart
Full Changelog: 3.6.1...3.6.2
3.6.1
fixed error when updating
Full Changelog: 3.6.0...3.6.1
3.6.0
a bit more function documentation
added option to convert a backup to a preset
added UI to edit backups with an option to still use uesave to edit the raw json
Full Changelog: 3.5.0...3.6.0
3.5.0
the cache for the current save now updates when their is version difference between the program and the cache
health and damage multiplier along with challenges and blessings are now cached and are also now dispalyed in the backup details menu and are in presets
negitive numbers in the backup details screen are now displayed such that they should display what they should mean , will make a wiki page at some point to better explain this