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Title: Bus-01 | ||
Date: 2024-01-04 00:00 | ||
Category: News | ||
Slug: bus-01 | ||
Lang: ru | ||
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# On the way to portable code | ||
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To gain code portability, we have to divide whole code into two parts: | ||
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* repeatable: logic | ||
* unique: environment | ||
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To simplify portable code construction, we want to be able to place any code - | ||
both repeatable and unique - without hierarchy requirements of operating | ||
systems. Bus design pattern seems to be the best option. The Bus makes all | ||
code chunks equal because they interact through the Bus only. | ||
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# Bus-01 | ||
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Currently we have: | ||
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<iframe width="560" height="315" src="https://www.youtube.com/embed/XAlIlG9tVL4?si=5HYRDkNuYE0zeoyo" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> | ||
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Module structure: | ||
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![Module's YML][yml] | ||
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<yml> | ||
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Part of the visual representation: | ||
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![Visual representation][v] | ||
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Main functionality: | ||
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1. Format input to leave only digits | ||
1. Activate the button when at least 3 digits are present | ||
1. Simulate loading when pressing the button | ||
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This was an example of a single instance of an entity. | ||
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Next we're going to deal with multiple instances of an entity. | ||
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[yml]: ../../images/2024_bus-01_yml.jpg | ||
[v]: ../../images/2024_bus-01_v.jpg |
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<!DOCTYPE html> | ||
<html> | ||
<meta charset="utf-8"> | ||
<head> | ||
<link rel="stylesheet" href="../../style.css"> | ||
</head> | ||
<body> | ||
<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script> | ||
<div id="header"> | ||
<div> | ||
<strong id="title">Open Game Studio</strong> | ||
<div id="lang"> | ||
<a href="../../en/news/bus-01.html">EN</a> | ||
<a href="../../ru/news/bus-01.html">RU</a> | ||
</div> | ||
</div> | ||
<div class="header2"> | ||
<div class="menu"> | ||
<a href="../../en/news/index.html">News</a> | ||
<a href="../../en/game/index.html">Games</a> | ||
<a href="../../en/tool/index.html">Tools</a> | ||
<a href="../../en/page/about.html">About</a> | ||
</div> | ||
<a class="discord" href="https://discord.gg/3A6THQabNf"> | ||
<img src="../../images/discord.png"></img> | ||
</a> | ||
<div class="clear"></div> | ||
</div> | ||
</div> | ||
<h3 class="left_item_title">In the news...</h3> | ||
<center> | ||
<div class="news_item"> | ||
<h2 class="news_item_title"> | ||
<a href="bus-01.html">Bus-01</a> | ||
</h2> | ||
<p class="news_item_date"> | ||
2024-01-04 00:00 | ||
</p> | ||
<div class="news_item_contents"> | ||
<h1 id="onthewaytoportablecode">On the way to portable code</h1> | ||
<p>To gain code portability, we have to divide whole code into two parts:</p> | ||
<ul> | ||
<li>repeatable: logic</li> | ||
<li>unique: environment</li> | ||
</ul> | ||
<p>To simplify portable code construction, we want to be able to place any code - | ||
both repeatable and unique - without hierarchy requirements of operating | ||
systems. Bus design pattern seems to be the best option. The Bus makes all | ||
code chunks equal because they interact through the Bus only.</p> | ||
<h1 id="bus01">Bus-01</h1> | ||
<p>Currently we have:</p> | ||
<iframe width="560" height="315" src="https://www.youtube.com/embed/XAlIlG9tVL4?si=5HYRDkNuYE0zeoyo" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> | ||
<p>Module structure:</p> | ||
<p><img src="../../images/2024_bus-01_yml.jpg" alt="Module's YML" /></p> | ||
<p><yml></p> | ||
<p>Part of the visual representation:</p> | ||
<p><img src="../../images/2024_bus-01_v.jpg" alt="Visual representation" /></p> | ||
<p>Main functionality:</p> | ||
<ol> | ||
<li>Format input to leave only digits</li> | ||
<li>Activate the button when at least 3 digits are present</li> | ||
<li>Simulate loading when pressing the button</li> | ||
</ol> | ||
<p>This was an example of a single instance of an entity.</p> | ||
<p>Next we're going to deal with multiple instances of an entity.</p> | ||
</div> | ||
</div> | ||
<div id="disqus_thread"></div> | ||
<script> | ||
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this.page.url = "https://opengamestudio.org/en/news/bus-01.html"; | ||
this.page.identifier = "bus-01.html"; | ||
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s.src = 'https://opengamestudio.disqus.com/embed.js'; | ||
s.setAttribute('data-timestamp', +new Date()); | ||
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The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a> | ||
from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>. | ||
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</center> | ||
</body> | ||
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