A repository of Onri's most used tools or sub-tools for rendering in Blender.
General | Description |
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• Fast GI Approximation | For faster rendering of lighting scenes, besides the use of GPU-accelerated Optix denoising. |
• Deleting interior faces | For faster rendering by allowing the system to spend less time on rendering faces that cannot be seen in the render view mode. |
• The use of Wireframe mode in Viewport Shading to select all vertices, edges, or vertices | So you won't accidentally miss the selection of any vertices, edges, or faces. |
• The use of Alpha setting under Materials Properties to quickly set 2D or 3D objects to a desired transparency | To show rendered objects behind a surface. |
• Solidify | For adding thickness to an object mesh to use it as a solid 3D model. |
• Bake | For calculating associated physics in the Blender model. |
• Screw Modifier | For turning a selected object into a coil shape or similar. |
• Bevel Modifier | For adding a touch of realism to objects with "sharp" edges. Set the amount to 0.002 m and # of segments to 10. |
• Smooth by Angle Modifier + Shade Smooth | Smoothes curved object surface based on the desired angle while retaining sharper, 90 degree edges. |
• Render Properties >> Advanced >> Seed >> Click timer box icon | Animates the noise texture in the lighting conditions. |
• Material Properties >> Add a new material >> Surface (set to Principled BSDF, pick color) >> Specular (set to Multiscatter GGX, pick color) | To allow an object to change color based on the viewing angle. |
• Physics >> Collision >> Field Absorption, Damping, and Friction | Set to max to allow particles to stick to selected object. |
• Render Settings >> Film >> Pixel Filter | Set to a wdith of 1 pixel or less to increase sharpness and clarity of overall render outcome. |
• Object Properties >> Shading >> Caustics >> Receive Shadow Caustics | When box is checked, it allows for caustic effect to project on a selected object's surface. Make sure caustic effects are turned on (usually on by default under Render Properties tab >> Light Paths >> Caustics). |
In Object Mode: | Description |
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• Add Mesh | For adding 2D and 3D shapes. |
• Shade Smooth + Smooth by Angle Modifier | For smoothing rough edges of added shapes. |
• Selection of Objects + Hide [H key] | For hiding of desired objects in Object Mode. This is great for isolating the selection of smaller objects in a scene. |
• Nurbs [Bezier curve] >> Data >> Geometry >> Bevel >> Depth | For easy creation of wire from surface to surface. |
• Ctrl + Shift + [-] | To cut 2 or more overlapping objects after selecting all desired objects, be sure to hide the cutting object's render on the right panel. |
• Ctrl + Join [J key] | For joining selected objects after first selecting one of the objects. |
In Edit Mode (Given that you select desired shape): | Description |
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• Face Mode selection >> press A >> Mesh tab >> Normal >> Recalculate outside | For remeshing. |
• Face Mode selection >> press Alt + E >> Press S or Spin | For creating a circle array of selected object. |
• Any Selection Mode >> Mesh >> Clean Up >> Limited Dissolve | For merging vertices, edges, or faces into one section. Merge by Distance is a similar tool available under the same tab. |
• Select >> Checker Deselect | For selection of every other face around an object such as a cylinder mesh. Perfect for creating gears. |
• Fill [F key] | For filling selected edges that are closed or not open-ended. |
• Loop Cut | For sectioning added shapes into smaller sections for modification. |
• Inset [I key] | For creating a form of offset of a face. |
• Separate by parts [P key] | For separating previously joined objects. |
• Vertex Mode selection >> press J >> Loop Cut as needed >> Face Mode selection >> Bridge Edge Loops | For connecting vertices, sectioning faces into smaller pieces as needed, then selecting desired faces to cut a hole into a 3D object. |
• Shrink/Fatten | For extruding individual or selected vertices, edges, or faces. |
• Grid Fill | For closing selected edges. |
• Bridge Edge Loops | For closing selected edges between 2 planes. |
• Bevel | For selecting edges, extruding it with the E key, selecting a direction to extrude the edge(s) with X, Y, or Z, then using the scale tool or S key to stretch the selected edges inward or outward. |
• Add Single Vertex | For extruding an added vertex in vertex selection to draw a modifiable line. |
• Select tab >> Select All by Trait >> Interior Faces >> Right-Click >> Delete faces | For deleting faces not expected to display in the render view mode, saves rendering time as well. |
I have a personal preference for 3:2 aspect ratio, so here are some resolutions I like: |
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1620 x 1080 pixels = 3:2 aspect ratio version of 1080p. |
2160 x 1440 pixels = 3:2 aspect ratio version of 2K. |
2880 x 1920 pixels = 3:2 aspect ratio version of 3K. |
3840 x 2560 pixels = 3:2 aspect ratio version of 4K. |
4096 x 2730 pixels = 3:2 aspect ratio version of 4K Cinema. |
5120 x 3413 pixels = 3:2 aspect ratio version of 5K. |
5760 x 3840 pixels = 3:2 aspect ratio version of 5.7K. |
7680 x 5120 pixels = 3:2 aspect ratio version of 8K. |
15360 x 10240 pixels = 3:2 aspect ratio version of 16K. |
30720 x 20480 pixels = 3:2 aspect ratio version of 32K. |