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Blender-Common-Tools

A repository of Onri's most used tools or sub-tools for rendering in Blender.



General Description
• Fast GI Approximation For faster rendering of lighting scenes, besides the use of GPU-accelerated Optix denoising.
• Deleting interior faces For faster rendering by allowing the system to spend less time on rendering faces that cannot be seen in the render view mode.
• The use of Wireframe mode in Viewport Shading to select all vertices, edges, or vertices So you won't accidentally miss the selection of any vertices, edges, or faces.
• The use of Alpha setting under Materials Properties to quickly set 2D or 3D objects to a desired transparency To show rendered objects behind a surface.
• Solidify For adding thickness to an object mesh to use it as a solid 3D model.
• Bake For calculating associated physics in the Blender model.
• Screw Modifier For turning a selected object into a coil shape or similar.
• Bevel Modifier For adding a touch of realism to objects with "sharp" edges. Set the amount to 0.002 m and # of segments to 7.
• Smooth by Angle Modifier + Shade Smooth Smoothes curved object surface based on the desired angle while retaining sharper, 90 degree edges.
• Render Properties >> Advanced >> Seed >> Click timer box icon Animates the noise texture in the lighting conditions.
• Material Properties >> Add a new material >> Surface (set to Principled BSDF, pick color) >> Specular (set to Multiscatter GGX, pick color) To allow an object to change color based on the viewing angle.
• Physics >> Collision >> Field Absorption, Damping, and Friction Set to max to allow particles to stick to selected object.
• Render Settings >> Film >> Pixel Filter Set to a wdith of 1 pixel or less to increase sharpness and clarity of overall render outcome.

In Object Mode: Description
• Add Mesh For adding 2D and 3D shapes.
• Shade Smooth + Smooth by Angle Modifier For smoothing rough edges of added shapes.
• Selection of Objects + Hide [H key] For hiding of desired objects in Object Mode. This is great for isolating the selection of smaller objects in a scene.
• Nurbs [Bezier curve] >> Data >> Geometry >> Bevel >> Depth For easy creation of wire from surface to surface.
• Ctrl + Shift + [-] To cut 2 or more overlapping objects after selecting all desired objects, be sure to hide the cutting object's render on the right panel.

In Edit Mode (Given that you select desired shape): Description
• Face Mode selection >> press A >> Mesh tab >> Normal >> Recalculate outside For remeshing.
• Face Mode selection >> press Alt + E >> Press S or Spin For creating a circle array of selected object.
• Any Selection Mode >> Mesh >> Clean Up >> Limited Dissolve For merging vertices, edges, or faces into one section. Merge by Distance is a similar tool available under the same tab.
• Select >> Checker Deselect For selection of every other face around an object such as a cylinder mesh. Perfect for creating gears.
• Fill [F key] For filling selected edges that are closed or not open-ended.
• Loop Cut For sectioning added shapes into smaller sections for modification.
• Inset [I key] For creating a form of offset of a face.
• Vertex Mode selection >> press J >> Loop Cut as needed >> Face Mode selection >> Bridge Edge Loops For connecting vertices, sectioning faces into smaller pieces as needed, then selecting desired faces to cut a hole into a 3D object.
• Shrink/Fatten For extruding individual or selected vertices, edges, or faces.
• Grid Fill For closing selected edges.
• Bridge Edge Loops For closing selected edges between 2 planes.
• Bevel For selecting edges, extruding it with the E key, selecting a direction to extrude the edge(s) with X, Y, or Z, then using the scale tool or S key to stretch the selected edges inward or outward.
• Add Single Vertex For extruding an added vertex in vertex selection to draw a modifiable line.
• Select tab >> Select All by Trait >> Interior Faces >> Right-Click >> Delete faces For deleting faces not expected to display in the render view mode, saves rendering time as well.

I have a personal preference for 3:2 aspect ratio, so here are some resolutions I like:
1620 x 1080 pixels = 3:2 aspect ratio version of 1080p.
2160 x 1440 pixels = 3:2 aspect ratio version of 2K.
2880 x 1920 pixels = 3:2 aspect ratio version of 3K.
3840 x 2560 pixels = 3:2 aspect ratio version of 4K.
4096 x 2730 pixels = 3:2 aspect ratio version of 4K Cinema.
5120 x 3413 pixels = 3:2 aspect ratio version of 5K.
5760 x 3840 pixels = 3:2 aspect ratio version of 5.7K.
7680 x 5120 pixels = 3:2 aspect ratio version of 8K.
15360 x 10240 pixels = 3:2 aspect ratio version of 16K.
30720 x 20480 pixels = 3:2 aspect ratio version of 32K.

Note: at 3K resolution format, a combination of noise threshold at 0.09, max samples of 295, with fast GI approximation enabled, and no denoising can render 385 frames in ≈ 15 minutes. Using 75 or 95 samples works fine as well for animations. 15 or 20 samples works well for 8K resolution format.


Supplementary YouTube Links:
How to Render Faster In Blender Cycles
6 Minutes of Boolean Basics, Blender Secrets
Loop Tools Tips, Blender Secrets
Shade Auto Smooth, Ryan King Art
Blender Glare Node for Cycles Glow / Bloom, Brandon 3D
Fill Holes in a Mesh, Buvesa Game Development
Create Projectors Fast, CGMatter
How to make Blender Eevee Look Realistic - Indirect Lighting, Void Visuals

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