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NEURON MOCAP LIVE Plugin for Blender

This plugin provide the ability to stream motion data from Axis Studio into Blender.

Requirement

  • Blender 2.80 or higher
  • Window x86_64

Features

  • Build Axis Studio/Axis Studio - Thumb Open/Axis Neuron (Pro) armature
  • Live motion data
  • Retarget motion data
  • Record motion data

Installation

  1. Download a release package from release page

  2. Insall plugin in Blender

  3. Enable Noitom:NEURON MOCAP LIVE plugin in Blender

Live Motion Data (Direct)

  1. Add a Axis Studio/Axis Studio - Thumb Open/Axis Neuron (Pro) armature

  2. Bind the armature with a mesh (optional)

  3. Enable BVH Broadcasting settings in Axis Studio

  4. Configure the live settings in NEURON MOCAP tab in sidebar in Blender

    • The Server settings within Connection catagory means how to parse stream data, if you want to animate Axis Neuron(Pro) armature, please switch the Server settings to Axis Neuron / Pro

    • The Drive Type settings within Armature catagory means how to drive the active armature, under the Direct option, the motion data received will directly pass to armature

  5. Click Connect to start live:

Live Motion Data (Retarget)

  1. Add a Axis Studio/Axis Studio - Thumb Open/Axis Neuron (Pro) armature and set the Drive Type settings to Direct

  2. Import your character

  3. Adjust your character's pose to T-Pose, and set the Drive Type to Retarget, check on Live option and click Mark T-Pose button

  4. Set the Source armature to the armature you created at first step

  5. Click Auto Detect try to auto match bones, if auto match failed at some bones, you can manually match these bones

  6. Click Connect to start live:

Record Motion Data

  1. Click Start Record to start record during living, and click Stop Record to finish record

  2. The data recorded is saved in an Action named "mocap"

  3. The record frame rate is same as the scene frame rate

Property Lock

Neuron Mocap Plugin animate an armature by animating bone's Location/Rotaion/Scale property, but in some scenario, only Rotation animation is required, you can do this by lock Location and Scale property (this feature only available on direct drived armature)

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