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# To get started with Dependabot version updates, you'll need to specify which | ||
# package ecosystems to update and where the package manifests are located. | ||
# Please see the documentation for all configuration options: | ||
# https://docs.github.com/github/administering-a-repository/configuration-options-for-dependency-updates | ||
|
||
version: 2 | ||
updates: | ||
- package-ecosystem: "github-actions" # See documentation for possible values | ||
directory: "/" # Location of package manifests | ||
schedule: | ||
interval: "weekly" |
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name-template: 'v$RESOLVED_VERSION 🌈' | ||
tag-template: 'v$RESOLVED_VERSION' | ||
categories: | ||
- title: '🚀 Features' | ||
labels: | ||
- 'feature' | ||
- 'enhancement' | ||
- title: '🐛 Bug Fixes' | ||
labels: | ||
- 'fix' | ||
- 'bugfix' | ||
- 'bug' | ||
- title: '🧰 Maintenance' | ||
label: 'chore' | ||
change-template: '- $TITLE @$AUTHOR (#$NUMBER)' | ||
change-title-escapes: '\<*_&' # You can add # and @ to disable mentions, and add ` to disable code blocks. | ||
version-resolver: | ||
major: | ||
labels: | ||
- 'Major' | ||
minor: | ||
labels: | ||
- 'Minor' | ||
patch: | ||
labels: | ||
- 'Patch' | ||
default: patch | ||
template: | | ||
## Changes | ||
$CHANGES |
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name: Release Drafter | ||
|
||
on: | ||
push: | ||
# branches to consider in the event; optional, defaults to all | ||
branches: | ||
- main | ||
# pull_request event is required only for autolabeler | ||
pull_request: | ||
# Only following types are handled by the action, but one can default to all as well | ||
types: [opened, reopened, synchronize] | ||
# pull_request_target event is required for autolabeler to support PRs from forks | ||
# pull_request_target: | ||
# types: [opened, reopened, synchronize] | ||
|
||
permissions: | ||
contents: read | ||
|
||
jobs: | ||
update_release_draft: | ||
permissions: | ||
# write permission is required to create a github release | ||
contents: write | ||
# write permission is required for autolabeler | ||
# otherwise, read permission is required at least | ||
pull-requests: write | ||
runs-on: ubuntu-latest | ||
steps: | ||
# (Optional) GitHub Enterprise requires GHE_HOST variable set | ||
#- name: Set GHE_HOST | ||
# run: | | ||
# echo "GHE_HOST=${GITHUB_SERVER_URL##https:\/\/}" >> $GITHUB_ENV | ||
|
||
# Drafts your next Release notes as Pull Requests are merged into "master" | ||
- uses: release-drafter/release-drafter@v5 | ||
# (Optional) specify config name to use, relative to .github/. Default: release-drafter.yml | ||
# with: | ||
# config-name: my-config.yml | ||
# disable-autolabeler: true | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} |
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# Ignore Mac system files | ||
.DS_store | ||
|
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# Ignore Obsidian Files | ||
.obsidian | ||
.obsidian/themes | ||
.trash | ||
|
||
# Ignore Certain Folders | ||
|
||
Other/ | ||
|
||
# Coding Stuff | ||
.vscode | ||
.eslint | ||
.prettierrc | ||
/.idea/ | ||
/scripts/ | ||
/templates/ | ||
/WorldsWithoutNumber_FreePDF_040221.pdf | ||
/WWN_Character_Sheet_031521.pdf |
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--- | ||
aliases: [Attributes] | ||
page: 8 | ||
tags: WWN/Character/Attributes | ||
title: Attributes | ||
--- | ||
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A hero's attributes determine their native capacities, ranging from 3 to 18. Lower scores indicate deficiencies, while higher scores reflect greater development and potential. | ||
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## Generate Scores | ||
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To generate attribute scores, roll `dice: 3d6` six times and assign them in order to Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. | ||
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| **Attribute** | **Effects** | | ||
|---------------|--------------------------------------------------------------------------------------------| | ||
| Strength | Power, might, physical combat prowess, load carrying capacity | | ||
| Dexterity | Agility, nimbleness, fine motor skills, quick reflexes, combat readiness | | ||
| Constitution | Resilience, endurance, resistance to toxins, ability to sustain without food or rest | | ||
| Intelligence | Memory retention, logical thinking, cognitive abilities, breadth of knowledge | | ||
| Wisdom | Perception, discernment, situational awareness, insight | | ||
| Charisma | Personal magnetism, persuasion, charisma, ability to command attention and inspire loyalty | | ||
^WWN-Attributes-Descriptions | ||
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> [!todo]- **SRD**: Pre-rolled Attributes | ||
> Here is a table provided to (pre)roll your attributes on note load. If you wish to make the results of the subsequent roll fixed, change `dice` to `dice-mod`. | ||
> | ||
> | Roll | Attribute | | ||
> |-------------|--------------| | ||
> | `dice: 3d6` | Strength | | ||
> | `dice: 3d6` | Dexterity | | ||
> | `dice: 3d6` | Constitution | | ||
> | `dice: 3d6` | Intelligence | | ||
> | `dice: 3d6` | Wisdom | | ||
> | `dice: 3d6` | Charisma | | ||
^WWN-Attributes-Roll-Table | ||
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If the scores are rolled, one attribute can be changed to **14** to represent the hero's exceptional proficiency. | ||
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>[!note] Some GMs allow players to place rolled scores in any attribute, while others maintain the original order to encourage diverse character concepts. | ||
Alternatively, a set of predetermined scores can be used. 14, 12, 11, 10, 9, and 7 can be used and assigned to an attribute score. | ||
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> [!example]- Assignment of Scores | ||
> **Strength**: 9 | ||
> **Dexterity**: 11 | ||
> **Constitution**: 14 | ||
> **Wisdom**: 7 | ||
> **Intelligence** 12 | ||
> **Charisma**: 10 | ||
## Modifiers | ||
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After generating the scores, calculate the corresponding modifiers (-1 for 5, +2 for 18) and remember to adjust them if attributes change during gameplay. | ||
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| Score | Modifier | | ||
|-------|----------| | ||
| 3 | -2 | | ||
| 4-7 | -1 | | ||
| 8-13 | 0 | | ||
| 14-17 | +1 | | ||
| 18 | +2 | | ||
^WWN-attribute-modifiers |
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Compendium/WWN/Character-Creation/Backgrounds/Artisan-wwn.md
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--- | ||
aliases: [Artisan] | ||
page: 12 | ||
tags: WWN/Character/Backgrounds | ||
title: Artisan | ||
--- | ||
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Your hero had a background as a skilled crafter, such as a blacksmith, carpenter, shipwright, weaver, or creator of unique goods. In rural areas, artisans often supplemented their income with subsistence farming, while in urban areas they were likely full-time professionals and members of specialized guilds. While their expertise lies in their specific craft, artisans often possess enough knowledge and adaptability to make competent attempts at other types of work. | ||
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| Free Skill | Quick Skills | `dice: 1d6` | Growth | `dice: 1d8` | Learning | | ||
|------------|--------------|-------------|-------------|-------------|----------| | ||
| Craft-0 | Trade-0 | 1 | +1 Any Stat | 1 | Connect | | ||
| | Connect-0 | 2 | +2 Physical | 2 | Convince | | ||
| | | 3 | +2 Physical | 3 | Craft | | ||
| | | 4 | +2 Mental | 4 | Craft | | ||
| | | 5 | Exert | 5 | Exert | | ||
| | | 6 | Any Skill | 6 | Know | | ||
| | | | | 7 | Notice | | ||
| | | | | 8 | Trade | | ||
^WWN-Background-Artisan-Skills |
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Compendium/WWN/Character-Creation/Backgrounds/Backgrounds.md
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--- | ||
aliases: [Backgrounds] | ||
page: 11 | ||
tags: WWN/Character/Backgrounds | ||
title: Backgrounds | ||
--- | ||
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## Index | ||
|
||
| `dice: 1d20` Roll | Background Name | Page | | ||
|------------------:|-----------------------------------------------------------------------------|------| | ||
| 1 | [Backgrounds](Compendium/WWN/Character-Creation/Backgrounds/Backgrounds.md) | 11 | | ||
| 2 | [Peasant](Compendium/WWN/Character-Creation/Backgrounds/Peasant-wwn.md) | 15 | | ||
| 3 | [Artisan](Compendium/WWN/Character-Creation/Backgrounds/Artisan-wwn.md) | 12 | | ||
| 4 | [Performer](Compendium/WWN/Character-Creation/Backgrounds/Performer-wwn.md) | 15 | | ||
| 5 | [Barbarian](Compendium/WWN/Character-Creation/Backgrounds/Barbarian-wwn.md) | 12 | | ||
| 6 | [Physician](Compendium/WWN/Character-Creation/Backgrounds/Physician-wwn.md) | 16 | | ||
| 7 | [Carter](Compendium/WWN/Character-Creation/Backgrounds/Carter-wwn.md) | 13 | | ||
| 8 | [Priest](Compendium/WWN/Character-Creation/Backgrounds/Priest-wwn.md) | 16 | | ||
| 9 | [Courtesan](Compendium/WWN/Character-Creation/Backgrounds/Courtesan-wwn.md) | 13 | | ||
| 10 | [Sailor](Compendium/WWN/Character-Creation/Backgrounds/Sailor-wwn.md) | 16 | | ||
| 11 | [Criminal](Compendium/WWN/Character-Creation/Backgrounds/Criminal-wwn.md) | 13 | | ||
| 12 | [Scholar](Compendium/WWN/Character-Creation/Backgrounds/Scholar-wwn.md) | 16 | | ||
| 13 | [Hunter](Compendium/WWN/Character-Creation/Backgrounds/Hunter-wwn.md) | 14 | | ||
| 14 | [Slave](Compendium/WWN/Character-Creation/Backgrounds/Slave-wwn.md) | 17 | | ||
| 15 | [Laborer](Compendium/WWN/Character-Creation/Backgrounds/Laborer-wwn.md) | 14 | | ||
| 16 | [Soldier](Compendium/WWN/Character-Creation/Backgrounds/Soldier-wwn.md) | 17 | | ||
| 17 | [Merchant](Compendium/WWN/Character-Creation/Backgrounds/Merchant-wwn.md) | 14 | | ||
| 18 | [Thug](Compendium/WWN/Character-Creation/Backgrounds/Thug-wwn.md) | 17 | | ||
| 19 | [Noble](Compendium/WWN/Character-Creation/Backgrounds/Noble-wwn.md) | 14 | | ||
| 20 | [Wanderer](Compendium/WWN/Character-Creation/Backgrounds/Wanderer-wwn.md) | 17 | | ||
^WWN-Backgrounds-List-Table | ||
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## Overview | ||
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Choose or roll from the background table to determine your hero's previous life before becoming an adventurer, and customize the details within reason. | ||
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Discuss with your GM for coherence with the campaign setting. | ||
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If your desired background isn't listed, work with the GM to create suitable options. | ||
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### Backgrounds and Skills | ||
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After selecting your background, you receive a free level-0 skill associated with it. Then, choose one of the following: | ||
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1. Pick the background's quick skills. | ||
2. Choose two skills from the background's Learning table (excluding "Any Skill"). | ||
3. Roll three times, allocating the rolls between the Growth and Learning tables. This grants an extra skill or a chance to improve attributes. | ||
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For combat skills, "Any Combat" lets you choose Stab, Shoot, or Punch. "Any Skill" allows you to select any desired skill. Skills can be improved if chosen or rolled multiple times. | ||
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### Gaining Skills and Attributes | ||
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Skills start at level-0 and can be improved to level-1 by rolling or selecting them again. | ||
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Novice heroes cannot have skills higher than level-1. | ||
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Attribute bonuses from rolling on the Growth table can be used to raise attributes, up to a maximum of 18, with a +2 bonus split between two attributes. |
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Compendium/WWN/Character-Creation/Backgrounds/Barbarian-wwn.md
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--- | ||
aliases: [Barbarian] | ||
page: 12 | ||
tags: WWN/Character/Backgrounds | ||
title: Barbarian | ||
--- | ||
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You come from a background considered savage even in this harsh world. Whether you belong to primitive hill tribes, resilient jungle clans, or isolated frontiersmen, you have learned to survive without the comforts of a more civilized society. Your acceptance of violence is ingrained, enabling you to stay alive in perilous situations. However, your rugged upbringing does not imply ignorance or inflexibility, nor does it negate the existence of your own unique cultural practices. | ||
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| Free Skill | Quick Skills | `dice: 1d6` | Growth | `dice: 1d8` | Learning | | ||
|-------------|--------------|--------------|---------------|--------------|--------------| | ||
| Survive-0 | Any Combat-0 | 1 | +1 Any Stat | 1 | Any Combat | | ||
| | Notice-0 | 2 | +2 Physical | 2 | Connect | | ||
| | | 3 | +2 Physical | 3 | Exert | | ||
| | | 4 | +2 Mental | 4 | Lead | | ||
| | | 5 | Exert | 5 | Notice | | ||
| | | 6 | Any Skill | 6 | Punch | | ||
| | | | | 7 | Sneak | | ||
| | | | | 8 | Survive | | ||
^WWN-Background-Barbarian-Skills |
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Compendium/WWN/Character-Creation/Backgrounds/Carter-wwn.md
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--- | ||
aliases: [Carter] | ||
page: 13 | ||
tags: WWN/Character/Backgrounds | ||
title: Carter | ||
--- | ||
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Transporting goods overland is a challenging and perilous task that demands individuals of exceptional fortitude. Carters are the backbone of this endeavor, whether they are part of a caravan traversing vast distances with valuable cargo, independent drivers shuttling goods between remote villages, or brave messengers risking their lives to deliver small packages. Despite their humble origins, carters often gain a broader perspective of the world than the aristocracy of their homeland. Through their extensive travels, these seasoned haulers become adept at navigating treacherous situations and swiftly adapting to adversity. | ||
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| Free Skill | Quick Skill | `dice: 1d6` | Growth | `dice: 1d8` | Learning | | ||
|------------|--------------|-------------|-------------|-------------|------------| | ||
| Ride-0 | Connect-0 | 1 | +1 Any Stat | 1 | Any Combat | | ||
| | Any Combat-0 | 2 | +2 Physical | 2 | Connect | | ||
| | | 3 | +2 Physical | 3 | Craft | | ||
| | | 4 | +2 Mental | 4 | Exert | | ||
| | | 5 | Exert | 5 | Notice | | ||
| | | 6 | Any Skill | 6 | Ride | | ||
| | | | | 7 | Survive | | ||
| | | | | 8 | Trade | | ||
^WWN-Background-Carter-Skills |
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Compendium/WWN/Character-Creation/Backgrounds/Courtesan-wwn.md
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--- | ||
aliases: [Courtesan] | ||
page: 13 | ||
tags: WWN/Character/Backgrounds | ||
title: Courtesan | ||
--- | ||
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Your hero chose a profession of companionship, offering diverse services. They could have been street harlots, rented companions, or cultured artists skilled in song, dance, and refined company. Some grew tired of their work, while others utilize their unique talents to navigate social dynamics within an adventuring party in a suspicious world. | ||
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| Free Skill | Quick Skills | `dice: 1d6` | Growth | `dice: 1d8` | Learning | | ||
|------------|--------------|-------------|--------------|-------------|--------------| | ||
| Perform-0 | Notice-0 | 1 | +1 Any Stat | 1 | Any Combat | | ||
| | Connect-0 | 2 | +2 Mental | 2 | Connect | | ||
| | | 3 | +2 Mental | 3 | Convince | | ||
| | | 4 | +2 Physical | 4 | Exert | | ||
| | | 5 | Connect | 5 | Notice | | ||
| | | 6 | Any Skill | 6 | Perform | | ||
| | | | | 7 | Survive | | ||
| | | | | 8 | Trade | | ||
^WWN-Background-Courtesan-Skills |
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Compendium/WWN/Character-Creation/Backgrounds/Criminal-wwn.md
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--- | ||
aliases: [Criminal] | ||
page: 13 | ||
tags: WWN/Character/Backgrounds | ||
title: Criminal | ||
--- | ||
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Your hero embraced a life of crime from a young age, becoming skilled in various illegal activities. They may have been con artists, fraudulent merchants, pickpockets, impostors, or other types of ne'er-do-wells. Adventuring offered them an opportunity to escape their pasts. With their cunning, audacity, and lack of scruples, many criminals make successful adventurers, while others meet unfortunate ends. | ||
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| Free Skill | Quick Skills | `dice: 1d6` | Growth | `dice: 1d8` | Learning | | ||
|------------|--------------|-------------|--------------|-------------|------------| | ||
| Sneak-0 | Connect-0 | 1 | +1 Any Stat | 1 | Administer | | ||
| | Convince-0 | 2 | +2 Mental | 2 | Any Combat | | ||
| | | 3 | +2 Physical | 3 | Connect | | ||
| | | 4 | +2 Mental | 4 | Convince | | ||
| | | 5 | Connect | 5 | Exert | | ||
| | | 6 | Any Skill | 6 | Notice | | ||
| | | | | 7 | Sneak | | ||
| | | | | 8 | Trade | | ||
^WWN-Background-Criminal-Skills |
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Compendium/WWN/Character-Creation/Backgrounds/Hunter-wwn.md
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--- | ||
aliases: [Hunter] | ||
page: 14 | ||
tags: WWN/Character/Backgrounds | ||
title: Hunter | ||
--- | ||
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|
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Both tribes and nobles rely on hunting for sustenance and entertainment, often hiring skilled hunters to assist them. Some hunters are driven by hunger or greed, venturing into game preserves or perilous wilderness in search of prey. Some work as gamekeepers, protecting against poachers, while others prefer a solitary existence as hermits. The sharpshooting and stealth abilities of a seasoned hunter are valuable assets in the life of an adventurer. | ||
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| Free Skill | Quick Skills | `dice: 1d6` | Growth | `dice: 1d8` | Learning | | ||
|------------|--------------|-------------|-------------|-------------|------------| | ||
| Shoot-0 | Survive-0 | 1 | +1 Any Stat | 1 | Any Combat | | ||
| | Sneak-0 | 2 | +2 Physical | 2 | Exert | | ||
| | | 3 | +2 Physical | 3 | Heal | | ||
| | | 4 | +2 Mental | 4 | Notice | | ||
| | | 5 | Exert | 5 | Ride | | ||
| | | 6 | Any Skill | 6 | Shoot | | ||
| | | | | 7 | Sneak | | ||
| | | | | 8 | Survive | | ||
^WWN-Background-Hunter-Skills |
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Compendium/WWN/Character-Creation/Backgrounds/Laborer-wwn.md
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--- | ||
aliases: [Laborer] | ||
page: 14 | ||
tags: WWN/Character/Backgrounds | ||
title: Laborer | ||
--- | ||
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In rural areas and villages, the majority of people are humble peasants. In cities, however, unskilled laborers make up the working class, performing day-to-day tasks for artisans and craftsmen. Their lives are difficult and uncertain, offering little promise for the future. Yet, the allure of city life and the potential for wealth and status tempt many impoverished individuals from the countryside. When luck and apprenticeship opportunities are lacking, some laborers choose the path of adventure, risking their lives in search of a better fate than enduring lifelong poverty. | ||
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| Free Skill | Quick Skills | `dice: 1d6` | Growth | `dice: 1d8` | Learning | | ||
|------------|--------------|-------------|-------------|-------------|------------| | ||
| Work-0 | Connect-0 | 1 | +1 Any Stat | 1 | Administer | | ||
| | Exert-0 | 2 | +1 Any Stat | 2 | Any Skill | | ||
| | | 3 | +1 Any Stat | 3 | Connect | | ||
| | | 4 | +1 Any Stat | 4 | Convince | | ||
| | | 5 | Exert | 5 | Craft | | ||
| | | 6 | Any Skill | 6 | Exert | | ||
| | | | | 7 | Ride | | ||
| | | | | 8 | Work | | ||
^WWN-Background-Laborer-Skills |
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