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Rest of Character Creation #11

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Add files via upload
sigrunixia May 28, 2023
e6154ce
Merge pull request #2 from Obsidian-TTRPG-Community/sigrunixia-patch-1
sigrunixia May 28, 2023
2aa0cfd
Create dependabot.yaml
sigrunixia May 28, 2023
7ba3a2e
Add Release Drafter
sigrunixia May 28, 2023
457065e
Merge pull request #3 from Obsidian-TTRPG-Community/sigrunixia-patch-2
sigrunixia May 28, 2023
d0c5cce
:page_facing_up: Added License.md
sigrunixia Jun 1, 2023
5dc0b4a
✨ Add note on license and quickstart in README.md
sigrunixia Jun 1, 2023
7710eed
✨ Added Blank Files for Character Creation
sigrunixia Jun 1, 2023
f94d297
✨ feat: Add equipment files for WWN compendium
sigrunixia Jun 1, 2023
a221740
:sparkles: Added outline of The Rules of the Game
sigrunixia Jun 1, 2023
80e8252
:sparkles: Added outline of Magic section
sigrunixia Jun 1, 2023
065f656
:sparkles: Added outline of Creating Your Campaign Section
sigrunixia Jun 1, 2023
21fc44a
:sparkles: Added outline of Creating an Adventure section
sigrunixia Jun 1, 2023
da421cb
:sparkles: Added outline of Creatures of a Far Age section
sigrunixia Jun 1, 2023
f9967cb
:sparkles: Added outline of Factions section
sigrunixia Jun 1, 2023
38b6f84
🔧 chore: add PDFs to .gitignore
sigrunixia Jun 20, 2023
900398c
✨ feat: Add filesystem and renaming conventions to README.md
sigrunixia Jun 20, 2023
057d899
✨ feat: Added `-wwn` suffix
sigrunixia Jun 20, 2023
3bbed0c
Update character creation attributes, background definitions and tables
sigrunixia Jul 5, 2023
a40c5e8
Add character skills to Sailor background in WWN
sigrunixia Jul 7, 2023
fcdbeb8
Minor(Character-Creation) Removed dataview elements
sigrunixia Jul 7, 2023
d34a6ae
Added "Finalised" CC Content (#8)
sigrunixia Jul 5, 2023
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Merge branch 'Releases' into Character-Creation
sigrunixia Jul 8, 2023
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119 changes: 119 additions & 0 deletions Compendium/WWN/Character-Creation/Skills-wwn.md
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---
aliases: [Skills, Skills List]
page: 9
tags: WWN/Character/Skills
title: Skills
---

Skills represent your hero's proficiencies and abilities in various areas. They determine how skilled and knowledgeable your hero is in a particular field. Every hero can attempt tasks even without the corresponding skill, but having the right skill significantly increases the chances of success.

Skills are ranked from level-0 to level-4. Level-0 represents ordinary proficiency, while level-4 represents exceptional mastery. As a novice adventurer, your hero will start with skills at level-0 or level-1, depending on your chosen or rolled background, which will be explained in the following section. Some specialised challenges may require specific skills to attempt, and without the appropriate skill, certain tasks may be impossible to undertake, such as advanced mathematics or magic theory.

| Level | Description |
|-------|---------------------------------------------------------|
| 0 | An ordinary competence at the skill |
| 1 | A veteran professional, noticeably better than most |
| 2 | One of the best in the city, a talented master |
| 3 | One of the best in the kingdom, an inspirational master |
| 4 | One of the best in the world, pushing skill limits |
^WWN-Skills-Level-Desc

## Skill Checks

When your hero attempts a task that requires exceptional expertise, a skill check is required. To make a skill check, you roll 2d6 and add the relevant skill level and the modifier of the most pertinent attribute score. If you don't have the relevant skill, you subtract 1 from your roll. If the total meets or exceeds the difficulty of the check, the attempt is successful. If the total is lower, you may fail, succeed in a way that doesn't provide significant benefit, or face an unfortunate turn of events that spoils your effort.

The attribute used in a skill check depends on the specific situation. For example, lifting a heavy rock might involve a Strength/Exert skill check, while running a marathon could be a Constitution/Exert check. If there is ambiguity about which attribute to use or if multiple skills could apply to a check, the GM makes the decision.

Certain skills require at least level-0 proficiency to attempt, particularly if they involve specialised or obscure undertakings. While any hero can attempt common tasks related to their background without a skill check, skill checks are reserved for exceptional or unusual challenges.

In summary, skill checks are used for exceptional tasks that go beyond the ordinary, and the outcome is determined by the roll, skill level, and attribute modifiers involved.

## Skill List

### Administer

Administer involves overseeing and managing various aspects of an organization to ensure its smooth functioning. This includes tasks such as maintaining efficient operations, documenting information accurately, coordinating logistics, identifying incompetent or deceitful employees, analyzing records or archives, and fulfilling responsibilities typically associated with executives or middle-managers.

### Connect

Connect entails the ability to establish and maintain valuable relationships with individuals who can be beneficial for your objectives. This involves cultivating friendships or social acquaintances, knowing who to approach for favors or services, and leveraging the resources and support of affiliated organizations. The Connect aspect also encompasses your computer's capacity to locate the people you require, although persuading them to assist you may require additional efforts.

### Convince

Convince refers to the ability to persuade someone that a statement or proposition you present is true. The level of difficulty in persuading individuals depends on factors such as the plausibility of your claim and the extent to which it conflicts with their emotional values. It is important to note that the actions individuals take based on their newly formed convictions are influenced by their own motivations and may not be entirely predictable.

### Convince

Convince involves the art of persuading a listener to believe the truth of what you are saying. The more outlandish or emotionally repulsive the claim, the more challenging it becomes to persuade them. It's important to note that individuals' actions based on their newfound conviction are influenced by their own motivations and may not always be completely predictable.

### Craft

Craft encompasses the ability to create or repair various goods and technologies that are appropriate to your character's background and society. The Craft skill can be applied to a wide range of artisan pursuits, although the Game Master has the authority to restrict the construction of complex items that deviate too far from your character's past experiences and expertise.

### Exert

Exert involves using your physical strength, stamina, and coordination to engage in activities such as running, swimming, climbing, jumping, laboring for extended periods, or throwing objects. Even characters with below-average physical attributes can possess a proficient Exert skill, reflecting athletic training and the ability to optimize their available talents.

### Heal

Heal encompasses the ability to treat wounds, cure diseases, neutralize poisons, diagnose psychological health issues, and provide care for both physical and mental injuries. While the Heal skill cannot directly restore lost hit points, it plays a vital role in stabilizing mortally wounded allies and ensuring a clean recovery from severe injuries.

### Know

Know involves possessing knowledge in areas such as history, geography, natural science, zoology, and other academic fields that align with the expertise of a sage or scholar. While some individuals may specialize in specific subjects, most learned individuals in this era have a broad understanding and can generally attempt to answer questions relevant to this skill.

### Lead

Lead entails the ability to inspire others to follow your guidance and believe in your plans and goals. It involves managing and motivating subordinates to remain focused, loyal, and motivated even in the face of danger or failure. A successful leader can maintain their subordinates' faith and confidence, even when rationality might cast doubt on the leader's plans.

### Magic

Magic encompasses casting or analyzing magical spells and possessing knowledge about renowned mages or significant magical events. Classes that are unable to cast spells can still benefit intellectually and academically from this skill.

### Notice

Notice involves the ability to observe small details, anticipate potential ambushes, identify hidden features or concealed objects, and detect subtle sensory input such as smells or sounds. While it cannot be used solely to detect lies, keen attention can often discern a subject's emotional state.

### Perform

Perform encompasses the talent to entertain an audience through singing, acting, dancing, or oratory skills. It also includes the ability to compose music, plays, writings, or other forms of performance art. Most performers excel in a particular field, although polymaths with versatile backgrounds can exist.

### Pray

Pray involves conducting the religious rites specific to your faith and being knowledgeable about the gods, demons, taboos, and important figures of major and minor religions. It also aids in recognizing religious iconography and influential individuals within religious hierarchies. Additionally, the Pray skill provides insight into the state of local faiths.

### Punch

Punch encompasses the ability to engage in unarmed combat or utilize natural body weaponry. It involves techniques such as punching, kicking, grappling, or brawling without relying on man-made tools. While this form of fighting is generally less effective without specialized training, it is reliably non-lethal.

### Ride

Ride entails the skill to mount and control animals, operate carts or carriages, and navigate land transportation. This skill also includes proficiency in caring for mounts, basic maintenance of carts or carriages, assessing the quality of horses, and other relevant abilities associated with beast-riding in your character's society.

### Sail

Sail involves the knowledge and expertise required to operate, repair, and navigate ships, as well as construct small watercraft. It encompasses skills such as reading sea weather, managing sailors, and understanding the business of a professional mariner. In certain societies, this skill may extend to other esoteric means of vehicular travel.

### Shoot

Shoot encompasses the ability to use ranged weaponry such as bows, crossbows, or thrown weapons. It includes maintaining and fletching arrows, as well as proficiency in aiming and firing accurately.

### Sneak

Sneak involves moving silently, hiding in shadows, avoiding detection, pickpocketing, disguising oneself, picking locks, bypassing traps, or overcoming other security measures. It encompasses various skills related to stealth and subterfuge.

### Stab

Stab encompasses the skill of engaging in melee combat with weapons or throwing edged weapons. It includes maintaining and identifying weaponry suitable for close-quarters combat.

### Survive

Survive involves the knowledge and abilities necessary to hunt, fish, navigate using celestial bodies, mitigate environmental hazards, identify plants and wildlife, and craft basic survival tools and shelters. The specific focus of a character's Survive skill is most relevant to the environments they are familiar with, but the basic principles can be applied in various settings.

### Trade

Trade encompasses the skill set required to engage in profitable buying and selling, accurately assess the value of goods or treasures, interact with merchants and traders, locate black-market goods and services, and understand the laws regarding smuggling and contraband.

### Work

Work is a catch-all skill that encompasses various professions that do not warrant separate skills. It can represent occupations such as painting, law, farming, herding, or other relevant professions based on your character's background.
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