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Releases: OmeWillem/ModelEngineExtension

v1.1.3

29 Dec 13:43

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Updated from beta-168 to beta-170 and added advanced entries.

Full Changelog: v1.1.2...v1.1.3

v1.1.2

18 Nov 15:30

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Updated version from beta-166 to beta-168.

Full Changelog: v1.1.1...v1.1.2

v1.1.1

28 Sep 19:12

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Updated version from beta-165 to beta-166

Full Changelog: v1.1.0...v1.1.1

v1.1.0

28 Sep 12:43

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Fixes

  • Speed Data is fixed.
  • Some features didn't work (e.g.. hitboxes) on beta-165, that's fixed now.

Full Changelog: v1.0.5...v1.1.0

v1.0.5

24 Aug 19:19

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Updates

Version was updated from beta-164 to beta-165.

Full Changelog: v1.0.4...v1.0.5

v1.0.4

22 Aug 20:44

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Updates

  • Version was updated from beta-163 to beta-164.

Full Changelog: v1.0.3...v1.0.4

v1.0.3

08 Aug 23:10

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Updates

Property Updates

  • Equipment Property (finds all bones with specified behavior and sets them)

Bug fixes

  • Mitigation of the jitter that was previously in the cinematics, it's a bit better now.

Other updates

  • Added default animations (toggleable, only walk for now)

Known bugs

  • Nametag still jitters behind, I'll move to nametag bones soon

Full Changelog: v1.0.2...v1.0.3

v1.0.2

08 Aug 14:52

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Updates

Property Updates

  • Glowing Property (glowing effect)

Cinematic Support

  • You can now ModelEngine entities to your cinematics, please use the "modelengine_entity_cinematic" as that contains support for animations on specific frames aswell

Bug fixes

  • Reduced movement jitter for ModelEngine entities after devbuild 2163 (still somewhat present in cinematics)

Known bugs

  • Nametags still jitter a lot during movement, I'm looking into adding nametag bones support.

Preview of cinematics

CleanShot.Aug.8.2025.mp4

Full Changelog: v1.0.1...v1.0.2

v1.0.1

06 Aug 21:19

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Updates

There's been some small updates, especially adding support for properties/Entity Data!

Added property support

  • Invisible Property
  • Skin Data Property (for player limbs)
  • Scale Property

Added some new action entries

  • Play Animation
  • Stop Animation

Minor changes

  • Added the capability to disable or enable the nametag

Known bugs and TODOs

  • The nametag and MEG entity might be a bit jittery when walking / teleporting.
  • No support for playing animations during cinematics yet

v1.0.0

06 Aug 01:42

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First release

Simple functionality such as creating NPCs, everything works the same as a normal NPC instance (so, no you don't need an external or different event, it all works flawlessly).

There's also basic animation support, this runs per player, be aware of that.
Please drop it in the plugins/Typewriter/extensions folder