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2 changes: 1 addition & 1 deletion Internal/Config/Config.cpp
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#include "pch.h"
#include <fstream>
#include "../Utils/Logging/Logging.h"
#include "../Utils/Logging/Logging.hpp"

Config::Config()
{
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2 changes: 1 addition & 1 deletion Internal/Features/ExampleFeature/ExampleFeature.cpp
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@@ -1,5 +1,5 @@
#include "pch.h"
#include "ExampleFeature.h"
#include "ExampleFeature.hpp"

bool ExampleFeature::SetupMenu()
{
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@@ -1,6 +1,6 @@
#pragma once
#include "pch.h"
#include "Includes.h"
#include "Includes.hpp"

class ExampleBodyGroup : public ElementBase
{
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18 changes: 9 additions & 9 deletions Internal/FrameworkConfig.h → Internal/FrameworkConfig.hpp
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Expand Up @@ -77,12 +77,12 @@ static_assert((FRAMEWORK_RENDER_DYNAMIC + FRAMEWORK_RENDER_D3D11 + FRAMEWORK_REN
#define SPOOF_THREAD_ADDRESS 0
#define SPOOF_RETURN_ADDRESSES 0

#include "Utils/Utils.h"
#include "Utils/Utils.hpp"

#include "Config/Config.h"
#include "Localization/Localization.h"
#include "Config/Config.hpp"
#include "Localization/Localization.hpp"

#include "Memory/Memory.h"
#include "Memory/Memory.hpp"

// Unreal
#if ENGINE_UNREAL
Expand Down Expand Up @@ -111,9 +111,9 @@ static_assert((FRAMEWORK_RENDER_DYNAMIC + FRAMEWORK_RENDER_D3D11 + FRAMEWORK_REN
#include "Libs/ImGui/backends/imgui_impl_dx12.h"
#endif

#include "GUI/Styles.h" // Custom ImGUI colors and font
#include "GUI/Custom.h" // Contains the custom ImGui widgets for the framework
#include "GUI/GUI.h" // Contains the GUI class that is used to create the all of the framework's menu elements
#include "GUI/Styles.hpp" // Custom ImGUI colors and font
#include "GUI/Custom.hpp" // Contains the custom ImGui widgets for the framework
#include "GUI/GUI.hpp" // Contains the GUI class that is used to create the all of the framework's menu elements

#include "Hooks/WndProc/WndProcHooks.h"
#include "Hooks/Renderer/RendererHooks.h"
#include "Hooks/WndProc/WndProcHooks.hpp"
#include "Hooks/Renderer/RendererHooks.hpp"
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Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
// for use with https://github.com/FortAwesome/Font-Awesome/blob/6.x/webfonts/fa-regular-400.ttf, https://github.com/FortAwesome/Font-Awesome/blob/6.x/webfonts/fa-solid-900.ttf
#pragma once

#include "IconsFontAwesome6_Bytes.h"
#include "IconsFontAwesome6_Bytes.hpp"

#define ICON_MIN_FA 0xe005
#define ICON_MAX_16_FA 0xf8ff
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Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
// for use with https://github.com/FortAwesome/Font-Awesome/blob/6.x/webfonts/fa-brands-400.ttf
#pragma once

#include "IconsFontAwesome6Brands_Bytes.h"
#include "IconsFontAwesome6Brands_Bytes.hpp"

#define ICON_MIN_FAB 0xe007
#define ICON_MAX_16_FAB 0xf8e8
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4 changes: 2 additions & 2 deletions Internal/GUI/GUI.cpp
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#include "pch.h"
#include "Includes.h"
#include "Watermark.h"
#include "Includes.hpp"
#include "Watermark.hpp"

void GUI::Render()
{
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2 changes: 1 addition & 1 deletion Internal/GUI/GUI.h → Internal/GUI/GUI.hpp
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#pragma once
#include "pch.h"
#include "Menu/Menu.h"
#include "Menu/Menu.hpp"

// Colors for ImGui
inline ImU32 Black = ImGui::ColorConvertFloat4ToU32({ 0.f, 0.f, 0.f, 1.f });
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2 changes: 1 addition & 1 deletion Internal/GUI/Styles.h → Internal/GUI/Styles.hpp
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#pragma once
#include "pch.h"
#include "Includes.h"
#include "Includes.hpp"

inline ImFont* CurrentFont;
inline ImFont* CurrentFontESP;
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2 changes: 1 addition & 1 deletion Internal/Hooks/Renderer/D3D11Hooks.cpp
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
#include "pch.h"
#include "Includes.h"
#include "Includes.hpp"

#if FRAMEWORK_RENDER_D3D11 || FRAMEWORK_RENDER_DYNAMIC

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2 changes: 1 addition & 1 deletion Internal/Hooks/Renderer/D3D12Hooks.cpp
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
#include "pch.h"
#include "Includes.h"
#include "Includes.hpp"

#if FRAMEWORK_RENDER_D3D12 || FRAMEWORK_RENDER_DYNAMIC

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2 changes: 1 addition & 1 deletion Internal/Hooks/Renderer/RendererHooks.cpp
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
#include "pch.h"
#include "Includes.h"
#include "Includes.hpp"

bool RendererHooks::Setup()
{
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2 changes: 1 addition & 1 deletion Internal/Hooks/WndProc/WndProcHooks.cpp
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
#include "pch.h"
#include "Includes.h"
#include "Includes.hpp"

static std::once_flag g_InputInit;

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4 changes: 2 additions & 2 deletions Internal/Includes.h → Internal/Includes.hpp
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
#pragma once

#include "pch.h"
#include "FrameworkConfig.h"
#include "FrameworkConfig.hpp"

class BaseFeature; //Forward declaration

Expand Down Expand Up @@ -43,4 +43,4 @@ namespace Framework {
}

// Framework Features
#include "../Features/Feature.h"
#include "../Features/Feature.hpp"
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
#pragma warning(disable : 4302)
#pragma warning(disable : 4312)
#include "pch.h"
#include "UnityConfig.h"
#include "UnityConfig.hpp"

// This is where the magic happens, for unity games running mono anyway.
#if ENGINE_UNITY
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Expand Up @@ -2,4 +2,4 @@
#define MONO_DLL "mono-2.0-bdwgc.dll" // Is also often called mono.dll
#define DEFAULT_ASSEMBLY_NAME ".\\GAME_NAME_Data\\Managed\\Assembly-CSharp.dll"

#include "Mono.h"
#include "Mono.hpp"
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@@ -1,6 +1,6 @@
#pragma once
#include "pch.h"
#include "Includes.h"
#include "Includes.hpp"

#if ENGINE_UNREAL // Not sure if this is needed but it's here anyway

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Expand Up @@ -18,6 +18,6 @@ static_assert(SDK_IMPORTED, "Did you remember to copy in the SDK?");

#include "SDK.h"

#include "Unreal.h"
#include "Unreal.hpp"

#endif
97 changes: 0 additions & 97 deletions Internal/Libs/CRC64/CRC64.h

This file was deleted.

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