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Added Script to check Lua Abilites and Items (#919)
Added `.lua` to all "ScriptFile" Keys Fixed AbilitySpecial Numbering of Charger's Charge and Shroud 1 Fixed Item Turret and Spell Totem not not crash parseKV cause of an empty value FIxed Satanic Core looking for a non existing Special Value "radius" Removed leftover variables in trumps_fists.lua Removed unused variable in reactive_reflex.lua Removed leftover pull staff file Removed not working write-version.js
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@@ -65,7 +65,9 @@ | |
"modifier_item_spell_totem_summon" | ||
{ | ||
"OnSpellStart" | ||
{} | ||
{ | ||
"SpawnUnit" "" | ||
} | ||
} | ||
} | ||
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Original file line number | Diff line number | Diff line change |
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@@ -65,7 +65,9 @@ | |
"modifier_item_turret_summon" | ||
{ | ||
"OnSpellStart" | ||
{} | ||
{ | ||
"SpawnUnit" "" | ||
} | ||
} | ||
} | ||
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