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@tsparticles/react

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Official tsParticles ReactJS component

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tsParticles Product Hunt

Installation

npm install @tsparticles/react

or

yarn add @tsparticles/react

TypeScript Installation

npm install @tsparticles/react @tsparticles/engine

or

yarn add @tsparticles/react @tsparticles/engine

@tsparticles/engine is the core package for tsParticles, it contains useful types like ISourceOptions, Engine or Container.

create-react-app

Starting from version 1.17.0 there are two official create-react-app templates:

  • cra-template-particles: Simple ReactJS template with full screen particles, using JavaScript
  • cra-template-particles-typescript: Simple ReactJS template with full screen particles, using TypeScript

You can simply install them using the create-react-app command like this:

$ create-react-app your_app --template particles

or

$ create-react-app your_app --template particles-typescript

How to use

Code

Examples:

Options object

JavaScript support - object
import { useEffect, useMemo, useState } from "react";
import Particles, { initParticlesEngine } from "@tsparticles/react";
// import { loadAll } from "@tsparticles/all"; // if you are going to use `loadAll`, install the "@tsparticles/all" package too.
// import { loadFull } from "tsparticles"; // if you are going to use `loadFull`, install the "tsparticles" package too.
import { loadSlim } from "@tsparticles/slim"; // if you are going to use `loadSlim`, install the "@tsparticles/slim" package too.
// import { loadBasic } from "@tsparticles/basic"; // if you are going to use `loadBasic`, install the "@tsparticles/basic" package too.

const App = () => {
  const [init, setInit] = useState(false);

  // this should be run only once per application lifetime
  useEffect(() => {
    initParticlesEngine(async (engine) => {
      // you can initiate the tsParticles instance (engine) here, adding custom shapes or presets
      // this loads the tsparticles package bundle, it's the easiest method for getting everything ready
      // starting from v2 you can add only the features you need reducing the bundle size
      //await loadAll(engine);
      //await loadFull(engine);
      await loadSlim(engine);
      //await loadBasic(engine);
    }).then(() => {
      setInit(true);
    });
  }, []);

  const particlesLoaded = (container) => {
    console.log(container);
  };

  const options = useMemo(
    () => ({
      background: {
        color: {
          value: "#0d47a1",
        },
      },
      fpsLimit: 120,
      interactivity: {
        events: {
          onClick: {
            enable: true,
            mode: "push",
          },
          onHover: {
            enable: true,
            mode: "repulse",
          },
        },
        modes: {
          push: {
            quantity: 4,
          },
          repulse: {
            distance: 200,
            duration: 0.4,
          },
        },
      },
      particles: {
        color: {
          value: "#ffffff",
        },
        links: {
          color: "#ffffff",
          distance: 150,
          enable: true,
          opacity: 0.5,
          width: 1,
        },
        move: {
          direction: "none",
          enable: true,
          outModes: {
            default: "bounce",
          },
          random: false,
          speed: 6,
          straight: false,
        },
        number: {
          density: {
            enable: true,
          },
          value: 80,
        },
        opacity: {
          value: 0.5,
        },
        shape: {
          type: "circle",
        },
        size: {
          value: { min: 1, max: 5 },
        },
      },
      detectRetina: true,
    }),
    [],
  );

  if (init) {
    return (
      <Particles
        id="tsparticles"
        particlesLoaded={particlesLoaded}
        options={options}
      />
    );
  }

  return <></>;
};
TypeScript support - object
import { useEffect, useMemo, useState } from "react";
import Particles, { initParticlesEngine } from "@tsparticles/react";
import {
  type Container,
  type ISourceOptions,
  MoveDirection,
  OutMode,
} from "@tsparticles/engine";
// import { loadAll } from "@tsparticles/all"; // if you are going to use `loadAll`, install the "@tsparticles/all" package too.
// import { loadFull } from "tsparticles"; // if you are going to use `loadFull`, install the "tsparticles" package too.
import { loadSlim } from "@tsparticles/slim"; // if you are going to use `loadSlim`, install the "@tsparticles/slim" package too.
// import { loadBasic } from "@tsparticles/basic"; // if you are going to use `loadBasic`, install the "@tsparticles/basic" package too.

const App = () => {
  const [init, setInit] = useState(false);

  // this should be run only once per application lifetime
  useEffect(() => {
    initParticlesEngine(async (engine) => {
      // you can initiate the tsParticles instance (engine) here, adding custom shapes or presets
      // this loads the tsparticles package bundle, it's the easiest method for getting everything ready
      // starting from v2 you can add only the features you need reducing the bundle size
      //await loadAll(engine);
      //await loadFull(engine);
      await loadSlim(engine);
      //await loadBasic(engine);
    }).then(() => {
      setInit(true);
    });
  }, []);

  const particlesLoaded = async (container?: Container): Promise<void> => {
    console.log(container);
  };

  const options: ISourceOptions = useMemo(
    () => ({
      background: {
        color: {
          value: "#0d47a1",
        },
      },
      fpsLimit: 120,
      interactivity: {
        events: {
          onClick: {
            enable: true,
            mode: "push",
          },
          onHover: {
            enable: true,
            mode: "repulse",
          },
        },
        modes: {
          push: {
            quantity: 4,
          },
          repulse: {
            distance: 200,
            duration: 0.4,
          },
        },
      },
      particles: {
        color: {
          value: "#ffffff",
        },
        links: {
          color: "#ffffff",
          distance: 150,
          enable: true,
          opacity: 0.5,
          width: 1,
        },
        move: {
          direction: MoveDirection.none,
          enable: true,
          outModes: {
            default: OutMode.out,
          },
          random: false,
          speed: 6,
          straight: false,
        },
        number: {
          density: {
            enable: true,
          },
          value: 80,
        },
        opacity: {
          value: 0.5,
        },
        shape: {
          type: "circle",
        },
        size: {
          value: { min: 1, max: 5 },
        },
      },
      detectRetina: true,
    }),
    [],
  );

  if (init) {
    return (
      <Particles
        id="tsparticles"
        particlesLoaded={particlesLoaded}
        options={options}
      />
    );
  }

  return <></>;
};

Remote url

JavaScript support - url
import { useEffect, useState } from "react";
import Particles, { initParticlesEngine } from "@tsparticles/react";
// import { loadAll } from "@tsparticles/all"; // if you are going to use `loadAll`, install the "@tsparticles/all" package too.
// import { loadFull } from "tsparticles"; // if you are going to use `loadFull`, install the "tsparticles" package too.
import { loadSlim } from "@tsparticles/slim"; // if you are going to use `loadSlim`, install the "@tsparticles/slim" package too.
// import { loadBasic } from "@tsparticles/basic"; // if you are going to use `loadBasic`, install the "@tsparticles/basic" package too.

const App = () => {
  const [init, setInit] = useState(false);

  // this should be run only once per application lifetime
  useEffect(() => {
    initParticlesEngine(async (engine) => {
      // you can initiate the tsParticles instance (engine) here, adding custom shapes or presets
      // this loads the tsparticles package bundle, it's the easiest method for getting everything ready
      // starting from v2 you can add only the features you need reducing the bundle size
      //await loadAll(engine);
      //await loadFull(engine);
      await loadSlim(engine);
      //await loadBasic(engine);
    }).then(() => {
      setInit(true);
    });
  }, []);

  const particlesLoaded = (container) => {
    console.log(container);
  };

  if (init) {
    return (
      <Particles
        id="tsparticles"
        url="http://foo.bar/particles.json"
        particlesLoaded={particlesLoaded}
      />
    );
  }

  return <></>;
};
TypeScript support - url
import { useEffect, useState } from "react";
import Particles, { initParticlesEngine } from "@tsparticles/react";
import type { Container } from "@tsparticles/engine";
// import { loadAll } from "@tsparticles/all"; // if you are going to use `loadAll`, install the "@tsparticles/all" package too.
// import { loadFull } from "tsparticles"; // if you are going to use `loadFull`, install the "tsparticles" package too.
import { loadSlim } from "@tsparticles/slim"; // if you are going to use `loadSlim`, install the "@tsparticles/slim" package too.
// import { loadBasic } from "@tsparticles/basic"; // if you are going to use `loadBasic`, install the "@tsparticles/basic" package too.

const App = () => {
  const [init, setInit] = useState(false);

  // this should be run only once per application lifetime
  useEffect(() => {
    initParticlesEngine(async (engine) => {
      // you can initiate the tsParticles instance (engine) here, adding custom shapes or presets
      // this loads the tsparticles package bundle, it's the easiest method for getting everything ready
      // starting from v2 you can add only the features you need reducing the bundle size
      //await loadAll(engine);
      //await loadFull(engine);
      await loadSlim(engine);
      //await loadBasic(engine);
    }).then(() => {
      setInit(true);
    });
  }, []);

  const particlesLoaded = (container?: Container) => {
    console.log(container);
  };

  if (init) {
    return (
      <Particles
        id="tsparticles"
        url="http://foo.bar/particles.json"
        particlesLoaded={particlesLoaded}
      />
    );
  }

  return <></>;
};

Props

Prop Type Definition
id string The id of the element.
width string The width of the canvas.
height string The height of the canvas.
options object The options of the particles instance.
url string The remote options url, called using an AJAX request
style object The style of the canvas element.
className string The class name of the canvas wrapper.

particles.json

Find all configuration options here.

You can find sample configurations here 📖

Demos

Preset demos can be found here

There's also a CodePen collection actively maintained and updated here

Report bugs and issues here

tsParticle Website

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