What's Changed
- Changes to support coordinate system that use units other than meters. by @andreiveselov in #52
- added support for meshes with diffuse AND normal map by @charly-perspectives in #51
- Minor improvements by @HeDo88TH in #56
- Consider remapping uv range [0, 1] to image pixel range [0, w-1] (or [0, h-1]) in MeshT.BinPackTextures by @EzioHelios in #57
- Y up translation by @dashenxian in #63
- Support texture coordinates greater than1 by @dashenxian in #62
- Target .NET 8.0 by @amiuhle in #70
- Minor improvements, refactor and cleanup by @HeDo88TH in #71
New Contributors
- @andreiveselov made their first contribution in #52
- @charly-perspectives made their first contribution in #51
- @EzioHelios made their first contribution in #57
- @dashenxian made their first contribution in #63
- @amiuhle made their first contribution in #70
Full Changelog: v1.0.12...v1.0.13