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Robert Crossfield edited this page May 3, 2016
·
7 revisions
Map Sprites
Each sprite consumes 0x0A bytes, and is stored BIG ENDIAN.
Fields
Each field occupies 2 bytes (1 word)
Layout
00 0001 0102 0203 0304 04
Keys
00: Ignored (Originally was the starting animation, but is forced to 0x7C on load)
01: Ignored
02: Starting X Position
03: Starting Y Position
04: Sprite Type ID