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w3d properties internal rename, multiple material per mesh object support, alpha transparency support, empty data object error fix #261
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Renamed from blend_mode to blend_method in accordance with blender internals
Based on makarenk0's implementation, now with alpha transparency support.
+1 Argument to create_vertex_material in \material_import.py
This is to ensure no export errors due to empty object data in certain formats. (One example would be an error thrown on Airfield Imports due to the HOUSECOLOR01 material not having an UV Map attached.)
Could you please reupload the images attached? |
Ah, apologies, keep forgetting that with every change the images cdn link also changes. |
Hi @rizzntine, thank you for your contribution! |
Merge with 4.0 API Accomodation update
Fixes by autopep8 action
@rizzntine would it be possible for you to have a look at the failing tests? |
…ure id enumeration
Fixes by autopep8 action
Should be good to go now. |
Renamed from blend_mode to blend_method in accordance with blender internals