Used as an interface for OpenShock to communicate with applications that support OSC and OscQuery like VRChat.
- Add a new bool parameter to your avatars (animator & params file). Name template
ShockOsc/{GroupName}
e.g.ShockOsc/Leg
- Configure one or more contact receivers on your avatar
- Set it to constant and have it drive the designated parameter you have just created
- Upload
- Reset & Enable OSC
You can use physbones to trigger shocks with verifying intensity based on the distance the bone is stretched once it's released.
- Add a new parameter to a physbone component on your avatar with the same name as your shocker, e.g.
ShockOsc/Leg
- Add a new float parameter called
ShockOsc/{GroupName}_Stretch
to your avatars animator & do NOT add to params file - Add a new bool parameter called
ShockOsc/{ShockerName}_IsGrabbed
to your avatars animator & do NOT add to params file - Edit
IntensityRange
in the configuration file to your liking
You can add some optional parameters to your avatar to visualize when the shocker is active or on cooldown. Add these parameters to your avatars animator & params file.
- bool
ShockOsc/{GroupName}_Active
enabled only while the shocker is active - bool
ShockOsc/{GroupName}_Cooldown
enabled only while the shocker isn't active and on cooldown - float
ShockOsc/{GroupName}_CooldownPercentage
0f = shocker isn't on cooldown, 1f = shocker on cooldown (0f while shocker is active) - float
ShockOsc/{GroupName}_Intensity
0..1f percentage value that represents how close the shock was to maximum intensity fromIntensityRange
(except for FixedIntensity)
You can use the virtual, or pseudo, shockers with the name _Any
and _All
for some limited actions. Read more below.
ShockOsc/_Any_Active
is true whenever there is any shocker currently shockingShockOsc/_Any_Cooldown
is true whenever there is any shocker currently on cooldown
This one can be used to make all shockers configured go off at the same time or with the same trigger.
This virtual shocker behaves just like another configured shockers, except it relays its actions to all others.
You may append _IShock
to a shocker parameter if u want a shock to trigger instantly when this bool parameter jumps to true.
This is useful when working with an animator setup or have contact receivers trigger immediately.
E.g. ShockOsc/_All_IShock
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