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| 1 | +import { Engine3D, Scene3D, CameraUtil, HoverCameraController, Object3D, MeshRenderer, View3D, PlaneGeometry, UnLitMaterial, Color, Vector3, PointerEvent3D, Camera3D, SphereGeometry, CylinderGeometry, MathUtil, BlendMode, GPUCullMode } from '@orillusion/core'; |
| 2 | +import * as dat from "@orillusion/debug/dat.gui.module"; |
| 3 | +import { Stats } from '@orillusion/stats'; |
| 4 | + |
| 5 | +class Sample_MeshLines { |
| 6 | + private onDraw: boolean = false |
| 7 | + private scene: Scene3D |
| 8 | + private camera: Camera3D |
| 9 | + private lastTime: number |
| 10 | + private path: Object3D[] = [] |
| 11 | + private hoverCameraController: HoverCameraController; |
| 12 | + private lastX: number = -1 |
| 13 | + private lastY: number = -1 |
| 14 | + private pointGeometry: SphereGeometry |
| 15 | + private lineGeometry: CylinderGeometry |
| 16 | + private material: UnLitMaterial |
| 17 | + |
| 18 | + public lineWidth: number = 0.1 |
| 19 | + public drawInterval: number = 30 |
| 20 | + public precision: number = 32 |
| 21 | + public depth: number = 0 |
| 22 | + public lineColor: Color = new Color(1, 0, 0) |
| 23 | + |
| 24 | + async run() { |
| 25 | + // init engine |
| 26 | + await Engine3D.init(); |
| 27 | + // create new Scene |
| 28 | + let scene = new Scene3D(); |
| 29 | + scene.addComponent(Stats) |
| 30 | + this.scene = scene; |
| 31 | + |
| 32 | + // init camera3D |
| 33 | + let mainCamera = CameraUtil.createCamera3D(null, scene); |
| 34 | + mainCamera.perspective(60, Engine3D.aspect, 1, 2000.0); |
| 35 | + |
| 36 | + // add a basic camera controller |
| 37 | + this.hoverCameraController = mainCamera.object3D.addComponent(HoverCameraController); |
| 38 | + this.hoverCameraController.setCamera(0, 0, 20) |
| 39 | + |
| 40 | + this.camera = mainCamera |
| 41 | + |
| 42 | + this.pointGeometry = new SphereGeometry(0.5, 32, 32) |
| 43 | + this.lineGeometry = new CylinderGeometry(0.5, 0.5, 1, 32, 32) |
| 44 | + this.material = new UnLitMaterial() |
| 45 | + this.material.baseColor = this.lineColor |
| 46 | + |
| 47 | + // add basic plane |
| 48 | + let plane = new Object3D(); |
| 49 | + let mr = plane.addComponent(MeshRenderer); |
| 50 | + mr.geometry = new PlaneGeometry(20, 20, 1, 1, Vector3.Z_AXIS); |
| 51 | + let mat = new UnLitMaterial() |
| 52 | + mat.baseColor = new Color(1, 1, 1, 0.4) |
| 53 | + mat.transparent = true |
| 54 | + mat.cullMode = GPUCullMode.none |
| 55 | + mat.blendMode = BlendMode.NORMAL |
| 56 | + mr.material = mat; |
| 57 | + scene.addChild(plane); |
| 58 | + |
| 59 | + // create a view with target scene and camera |
| 60 | + let view = new View3D(); |
| 61 | + view.scene = scene; |
| 62 | + view.camera = mainCamera; |
| 63 | + |
| 64 | + // start render |
| 65 | + Engine3D.startRenderView(view); |
| 66 | + |
| 67 | + Engine3D.inputSystem.addEventListener(PointerEvent3D.POINTER_DOWN, this.onMouseDown, this, null, 999); |
| 68 | + Engine3D.inputSystem.addEventListener(PointerEvent3D.POINTER_MOVE, this.onMouseMove, this); |
| 69 | + Engine3D.inputSystem.addEventListener(PointerEvent3D.POINTER_UP, this.onMouseUp, this); |
| 70 | + |
| 71 | + // debug GUI |
| 72 | + let gui = new dat.GUI(); |
| 73 | + let f = gui.addFolder('Orillusion'); |
| 74 | + f.add(this, 'lineWidth', 0.1, 2, 0.1); |
| 75 | + f.add(this, 'precision', 4, 64, 1).onChange((precision) => { |
| 76 | + this.lineGeometry = new CylinderGeometry(0.5, 0.5, 1, precision, precision) |
| 77 | + this.pointGeometry = new SphereGeometry(0.5, precision, precision) |
| 78 | + }); |
| 79 | + f.add(this, 'depth', -1, 1, 0.01); |
| 80 | + f.add(this, 'drawInterval', 15, 100, 1); |
| 81 | + f.addColor({lineColor: Object.values(this.lineColor).map((v,i)=> i === 3 ? v : v*255)}, 'lineColor').onChange(v=>{ |
| 82 | + this.lineColor = new Color(v[0]/255, v[1]/255, v[2]/255, v[3]) |
| 83 | + this.material = new UnLitMaterial() |
| 84 | + this.material.baseColor = this.lineColor |
| 85 | + }); |
| 86 | + f.add({'resetView': () => this.hoverCameraController.setCamera(0, 0, 20)}, 'resetView') |
| 87 | + f.add({'clearCanvas': () => { |
| 88 | + this.path.map((point) => { |
| 89 | + this.scene.removeChild(point) |
| 90 | + }) |
| 91 | + this.path.length = 0 |
| 92 | + }}, 'clearCanvas') |
| 93 | + f.open() |
| 94 | + |
| 95 | + // add tips |
| 96 | + gui.add({tips: 'Press to rotate camera'}, 'tips').name('Left Mouse') |
| 97 | + gui.add({tips: 'Press to draw lines'}, 'tips').name('Right Mouse') |
| 98 | + } |
| 99 | + |
| 100 | + onMouseDown(e: PointerEvent3D) { |
| 101 | + if(e.mouseCode === 2) { |
| 102 | + e.stopImmediatePropagation() |
| 103 | + this.lastTime = Date.now() |
| 104 | + this.onDraw = true; |
| 105 | + this.drawPoint(e.mouseX, e.mouseY); |
| 106 | + this.lastX = e.mouseX; |
| 107 | + this.lastY = e.mouseY; |
| 108 | + } |
| 109 | + } |
| 110 | + |
| 111 | + onMouseMove(e: PointerEvent3D) { |
| 112 | + if (!this.onDraw) return; |
| 113 | + e.stopImmediatePropagation() |
| 114 | + const now = Date.now(); |
| 115 | + if (now - this.lastTime > this.drawInterval) { |
| 116 | + this.drawLine(e.mouseX, e.mouseY); |
| 117 | + this.drawPoint(e.mouseX, e.mouseY); |
| 118 | + this.lastTime = now; |
| 119 | + this.lastX = e.mouseX |
| 120 | + this.lastY = e.mouseY |
| 121 | + } |
| 122 | + } |
| 123 | + |
| 124 | + onMouseUp(e: PointerEvent3D) { |
| 125 | + this.onDraw = false; |
| 126 | + this.lastX = -1; |
| 127 | + this.lastY = -1; |
| 128 | + } |
| 129 | + |
| 130 | + drawPoint(x: number, y: number) { |
| 131 | + let point = new Object3D(); |
| 132 | + let mr = point.addComponent(MeshRenderer); |
| 133 | + mr.geometry = this.pointGeometry; |
| 134 | + mr.material = this.material; |
| 135 | + point.scaleX = point.scaleY = point.scaleZ = this.lineWidth |
| 136 | + this.camera.worldToScreenPoint(this.hoverCameraController.target, Vector3.HELP_0) |
| 137 | + const pos = this.camera.screenPointToWorld(x, y, Vector3.HELP_0.z + this.depth / 100); |
| 138 | + point.x = pos.x; |
| 139 | + point.y = pos.y; |
| 140 | + point.z = pos.z; |
| 141 | + this.path.push(point); |
| 142 | + this.scene.addChild(point); |
| 143 | + } |
| 144 | + |
| 145 | + drawLine(x: number, y: number) { |
| 146 | + this.camera.worldToScreenPoint(this.hoverCameraController.target, Vector3.HELP_0) |
| 147 | + const start = this.camera.screenPointToWorld(this.lastX, this.lastY, Vector3.HELP_0.z + this.depth / 100); |
| 148 | + const end = this.camera.screenPointToWorld(x, y, Vector3.HELP_0.z); |
| 149 | + const distance = Math.sqrt(end.distanceToSquared(start)) |
| 150 | + let line = new Object3D(); |
| 151 | + let mr = line.addComponent(MeshRenderer); |
| 152 | + mr.geometry = this.lineGeometry; |
| 153 | + mr.material = this.material; |
| 154 | + line.scaleX = line.scaleZ = this.lineWidth; |
| 155 | + line.scaleY = distance; |
| 156 | + line.x = start.x + (end.x - start.x) / 2; |
| 157 | + line.y = start.y + (end.y - start.y) / 2; |
| 158 | + line.z = start.z + (end.z - start.z) / 2; |
| 159 | + |
| 160 | + // normalize the direction vector |
| 161 | + const dir = Vector3.HELP_1.set(end.x - start.x, end.y - start.y, end.z - start.z).normalize() |
| 162 | + const rot = MathUtil.fromToRotation(Vector3.Y_AXIS, dir) |
| 163 | + // make sure the rotation is valid |
| 164 | + if (!Number.isNaN(rot.x) && !Number.isNaN(rot.y) && !Number.isNaN(rot.z)) { |
| 165 | + line.transform.localRotQuat = rot; |
| 166 | + } |
| 167 | + this.path.push(line); |
| 168 | + this.scene.addChild(line); |
| 169 | + } |
| 170 | +} |
| 171 | + |
| 172 | +new Sample_MeshLines().run() |
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