This is Project Time, the project manager for the people that don't have time. Project Time supports:
- a lot of programs and platforms, like:
- Blender
- Resolve
- Edius
- C/C++ console apps
- C/C++ to dynamic library(dll)
- C++ with ImGui and Walnut
- c# console apps
- .NET apps
- WPF Projects
- C++ backend with C# WPF frontend
- Python console apps
- Python games with Pygame
- Python apps with Kivy
- JavaScript of all kinds: React, Angular, Node and more
- Dart console apps
- Flutter apps
- Flutter web apps
- regular web app (with html, css, and javascript)
- Java console apps
- Minecraft Forge mod
- Minecraft Fabric mod
- Minecraft Plugins
- Minecraft resource pack
- Minecraft data pack
- Unreal Engine games and apps
- Unity 2D games and apps
- Unity 3D games and apps
- and more
- integration with git
- powerful interface
- timeline
- create projects right from the interface
- and more
The easiest way to install is:
- go to the Project Time Website
- click on the download button and wait
- follow the steps in the installer
- use Project Time
if you steal don't understand, you can watch this youtube video.
- clone the project from the repository
- open the project in your IDE, preferably Visual Studio Code
- you can change the code in two diffrent locations:
Core/src
- the source code of the backhand of the project(the core)ProjectTime/lib
- the source code of the project UI and main app
- when you are done, you can build the project with the
build.bat <platform>
file- the project should work on all desktop platforms like Windows, Linux, and Mac.
- go to the
/ProjectTime/build/windows/runner/Release/
- open the file named project_time.exe with Resource Hacker
- change the icon to the icon at:
/ProjectTime/assets/images/logoIcon.ico
with the command from the menuAction
calledReplace Icon ...
or use the shortcutCtrl + R
- delete the
project_time.exe
file, and change the name of the newly created fileproject_time_original.exe
toProjectTime.exe
. - create a new folder in
/ProjectTime/build/windows/runner/Release/
calledassets
and move the Core dll to there. (To be automated) - use your version of Project Time ;)