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P0ulpy authored Jul 2, 2024
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[![CMake Build on multiple platforms](https://github.com/P0ulpy/raycasting-engine/actions/workflows/cmake-build-multi-platform.yml/badge.svg)](https://github.com/P0ulpy/raycasting-engine/actions/workflows/cmake-build-multi-platform.yml)
[![CMake Build Debug](https://github.com/P0ulpy/raycasting-engine/actions/workflows/cmake-build-debug.yml/badge.svg)](https://github.com/P0ulpy/raycasting-engine/actions/workflows/cmake-build-debug.yml)
[![CMake Build Release](https://github.com/P0ulpy/raycasting-engine/actions/workflows/cmake-build-release.yml/badge.svg)](https://github.com/P0ulpy/raycasting-engine/actions/workflows/cmake-build-release.yml)
# Raycasting Engine - A Modern C++ Implementation of a DOOM Style Renderer

Welcome to the Raycasting Engine project, an implementation of a DOOM Style renderer using modern C++ and technologies like raylib and imgui.
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