v0.13
Pre-release
Pre-release
What's Changed
Enhancements 🎉
- Rewrite flag posts to support more configurations by @Pablete1234 in #984
- Add bowDamageTaken by @calcastor in #951
- Allow destroyable sparks to be disabled by @applenick in #972
- Reintroduce friendly fire by @uozuols in #981
- Display shared cores & destroyables as shared by @Pablete1234 in #995
- Add splash potions to the spawner module by @CoWinkKeyDinkInc in #1006
Bug Fixes 🐛
- Prevent team balance broadcast when disabled by @applenick in #985
- Fix banner placement exception breaking flags by @Pablete1234 in #994
- Fix garbage collected references by @Pablete1234 in #1004
- Prevent players from joining Blitz FFA mid-game by @applenick in #965
- Prevent double queueing of setnext maps in shuffled rotations by @alexsosnovsky in #966
- Expand visibility controls for objectives by @applenick in #986
Other Changes 🚧
- Only set party when vanishing on a team by @Pugzy in #962
- Expose more kit information by @Pablete1234 in #968
- Optimize player component rendering for titles by @Pablete1234 in #969
- Remove chest protection inventory check by @Pugzy in #977
- RandomMapOrder handles setnext by @alexsosnovsky in #979
- Switch to non-deprecated version of the plain text seralizer by @KingOfSquares in #988
- Refactor FeatureDefinitionContext to extend ContextStore by @KingOfSquares in #964
- Check victory conditions on team switch by @Pugzy in #990
- Add GoalQuery to PGM api by @KingOfSquares in #987
- Force location queries to check center of block by @Pugzy in #1000
- Cleanup timelock module check in the start of a match by @calcastor in #996
- Make sure the match is loaded when checking for initial dynamic filter responses by @KingOfSquares in #991
- Fix max-entites on Spawner by @CoWinkKeyDinkInc in #1007
- New Crowdin updates by @Electroid in #1011
New Contributors
Full Changelog: v0.12...v0.13