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@Murleen Murleen commented Oct 14, 2018

A set of changes which introduce templated skin generation. It's disabled by default, but an option is present in the main app settings to enable it for the player squadron only or all squadrons, and a limit on the number of skins to generate at one time to limit generation time. When enabled, most places in the GUI use the plane's tactical markings in place of the serial number. The main image files for the skin templates are at https://github.com/Murleen/SkinTemplates . The skin files come to 2.9GB total, so I imagine they'd need to be a separate bundle.

@Murleen Murleen force-pushed the skin_generation branch 3 times, most recently from f74b35b to d8c9011 Compare April 26, 2020 18:10
Murleen added 11 commits May 26, 2020 21:30
Skins can be specified as based on a template, where template parameters
can be defined in the skin specification or extracted from the plane or
squadron. At mission generation time the template is specialized and the
skins generated into the game directories.
Add a configuration option to control skin generation

Add a configuration option to limit the number of skins which will be
generated in one go.
Automatically delete any generated skins which aren't referenced by any
mission files
@Murleen Murleen force-pushed the skin_generation branch from d8c9011 to 80714eb Compare May 26, 2020 20:47
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