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added more grrlib examples, not all working yet, and gclink
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shazz committed Apr 2, 2022
1 parent 8c5c924 commit 2099302
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30 changes: 26 additions & 4 deletions README.md
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Expand Up @@ -9,7 +9,7 @@
- Docker (see specific installatino for WSL2)
- [Optional] Visual Code with extensions (https://code.visualstudio.com/download)
- WSL remote if using WSL2
- C/C++ extensions
- C/C++ Extension Pack

### Installation

Expand Down Expand Up @@ -38,8 +38,17 @@ git clone https://github.com/PacMooseIncorporated/GameCube4Fun.git

Compile the GRRLIB, GameCube examples (already in devkitPro `/opt/devkitpro/examples/gamecube` in fact)

```text
libgrrlib <- 2D/3D graphics library
├── libfat <- File I/O
├── libjpeg <- JPEG image processor
├── libpngu <- Wrapper for libpng
│ └── libpng <- PNG image processor
└── libfreetype <- TrueType font processor
```

````bash
sudo docker run --rm -it --name devkit -v /projects/gc:/home/gc devkitpro/devkitppc bash
sudo docker run -it --name devkit -v /projects/gc:/home/gc devkitpro/devkitppc bash

cd /home/gc/gamecube-examples
make
Expand Down Expand Up @@ -82,14 +91,27 @@ dkp-pacman -S gamecube-dev
- examples: https://github.com/devkitPro/gamecube-examples (cloned)
- forums: https://devkitpro.org/viewforum.php?f=40
- Interesting article on the GameCube GX (GPU) and libogc: https://devkitpro.org/wiki/libogc/GX#Preface

- GRRLIB:
- docs: https://grrlib.github.io/GRRLIB/
- examples: https://github.com/GRRLIB/GRRLIB/tree/master/examples (cloned)
- forums:
- http://grrlib.santo.fr/forum/ (closed, for reference only)
- https://github.com/GRRLIB/GRRLIB/discussions


- Interesting codebase:
- Terri Fried https://github.com/PolyMarsDev/Terri-Fried/tree/master/gamecube/source (CPP, OGG Player)
- Cubecraft https://github.com/camthesaxman/cubecraft/ (debug_malloc, keyboard...)
- Donut.c https://github.com/AndrewPiroli/Wii-donut.c

- Technical details:
- DOL file format: https://wiibrew.org/wiki/DOL and converter: https://github.com/devkitPro/gamecube-tools/blob/master/elftool/elf2dol.c
- Homebrew swiss knife: https://gchomebrew.com/ultimate/
- forums:
- https://www.gc-forever.com/forums/index.php



### Installing Docker without Docker Desktop on WSL2

ref: https://dev.to/felipecrs/simply-run-docker-on-wsl2-3o8
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130 changes: 130 additions & 0 deletions gclink/Makefile
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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif

include $(DEVKITPPC)/gamecube_rules

#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include

#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------

CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)

LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map

#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -ldb -lbba -logc -lm

#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS :=

#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------

export OUTPUT := $(CURDIR)/$(TARGET)

export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))

export DEPSDIR := $(CURDIR)/$(BUILD)

#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))

#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif

export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(sFILES:.s=.o) $(SFILES:.S=.o)

#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC)

#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
-L$(LIBOGC_LIB)

export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean

#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile

#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol

#---------------------------------------------------------------------------------
else

DEPENDS := $(OFILES:.o=.d)

#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)

#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.jpg.o : %.jpg
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)

-include $(DEPENDS)

#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
9 changes: 9 additions & 0 deletions gclink/include/elf.h
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#ifndef __ELF_H
#define __ELF_H

#include "elf_abi.h"

int valid_elf_image(void *addr);
unsigned int load_elf_image(void *addr);

#endif
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