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shazz
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May 28, 2022
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#--------------------------------------------------------------------------------- | ||
# Clear the implicit built in rules | ||
#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(DEVKITPPC)),) | ||
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC") | ||
endif | ||
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include $(DEVKITPRO)/libogc2/gamecube_rules | ||
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#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# INCLUDES is a list of directories containing extra header files | ||
#--------------------------------------------------------------------------------- | ||
TARGET := $(notdir $(CURDIR)) | ||
BUILD := build | ||
SOURCES := source | ||
DATA := lua | ||
INCLUDES := include | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
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CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE) | ||
CXXFLAGS = $(CFLAGS) | ||
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map | ||
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#--------------------------------------------------------------------------------- | ||
# any extra libraries we wish to link with the project | ||
#--------------------------------------------------------------------------------- | ||
LIBS := -lgctools -lbba | ||
LIBS += -lluajit -logc -lm | ||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(PORTLIBS) | ||
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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#--------------------------------------------------------------------------------- | ||
# automatically build a list of object files for our project | ||
#--------------------------------------------------------------------------------- | ||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
export LD := $(CC) | ||
else | ||
export LD := $(CXX) | ||
endif | ||
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export OFILES_BIN := $(addsuffix .o,$(BINFILES)) | ||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o) | ||
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) | ||
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export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES))) | ||
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#--------------------------------------------------------------------------------- | ||
# build a list of include paths | ||
#--------------------------------------------------------------------------------- | ||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) \ | ||
-I$(LIBOGC_INC) | ||
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#--------------------------------------------------------------------------------- | ||
# build a list of library paths | ||
#--------------------------------------------------------------------------------- | ||
export LIBPATHS := -L$(LIBOGC_LIB) $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
.PHONY: $(BUILD) clean | ||
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#--------------------------------------------------------------------------------- | ||
$(BUILD): | ||
@[ -d $@ ] || mkdir -p $@ | ||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
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DEPENDS := $(OFILES:.o=.d) | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
$(OUTPUT).dol: $(OUTPUT).elf | ||
$(OUTPUT).elf: $(OFILES) | ||
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$(OFILES_SOURCES) : $(HFILES) | ||
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#--------------------------------------------------------------------------------- | ||
# This rule links in binary data with the .lua extension | ||
#--------------------------------------------------------------------------------- | ||
%.lua.o : %.lua | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
$(bin2o) | ||
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-include $(DEPENDS) | ||
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#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- |
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-- script.lua | ||
-- Receives a table, returns the sum of its components. | ||
io.write("The table the script received has:\n"); | ||
x = 0 | ||
for i = 1, #foo do | ||
print(i, foo[i]) | ||
x = x + foo[i] | ||
end | ||
io.write("Returning data back to C\n"); | ||
return x |
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#include <gccore.h> | ||
#include <malloc.h> | ||
#include <stdio.h> | ||
#include <stdlib.h> | ||
#include <ogcsys.h> | ||
#include <time.h> | ||
#include <sys/time.h> | ||
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#include <debug.h> | ||
#include <math.h> | ||
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#include <libgctools.h> | ||
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#include <lua.h> | ||
#include <lauxlib.h> | ||
#include <lualib.h> | ||
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static void *xfb = NULL; | ||
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// #define BBA_DEBUG | ||
#define TRACE_PORT 10000 | ||
#define TRACE_IP "192.168.1.53" | ||
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extern const uint8_t script_lua[]; | ||
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// Callbacks | ||
static void return_to_loader (void) { | ||
printf("Return to loader\n"); | ||
close_bba_logging(); | ||
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void (*reload)() = (void(*)()) 0x80001800; | ||
reload (); | ||
} | ||
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static void reset_cb(u32 irq, void* ctx) { | ||
printf("Reset button pushed with IRQ %d\n!", irq); | ||
return_to_loader(); | ||
} | ||
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lua_State * LUA_Init() { | ||
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lua_State * L; | ||
L = luaL_newstate(); | ||
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// Init Lua state with default libraries | ||
luaL_openlibs(L); | ||
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return L; | ||
} | ||
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int main(int argc, char *argv[]) { | ||
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int is_connected = 0; | ||
lua_State * L; | ||
GXRModeObj *rmode; | ||
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VIDEO_Init(); | ||
rmode = VIDEO_GetPreferredMode(NULL); | ||
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PAD_Init(); | ||
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L = LUA_Init(); | ||
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// be sure we're going back to the gclink loader | ||
SYS_SetResetCallback(reset_cb); | ||
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xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); | ||
VIDEO_Configure(rmode); | ||
VIDEO_SetNextFramebuffer(xfb); | ||
VIDEO_SetBlack(FALSE); | ||
VIDEO_Flush(); | ||
VIDEO_WaitVSync(); | ||
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if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); | ||
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console_init(xfb, 20, 20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*2); | ||
printf("\n\nTesting Lua JIT API\n"); | ||
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#ifdef BBA_DEBUG | ||
if(argc != 3) { | ||
printf("No IP configuration received as arg, using DHCP"); | ||
argv = NULL; | ||
} | ||
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is_connected = setup_bba_logging(TRACE_PORT, TRACE_IP, KPRINTF, true, argv); | ||
if(is_connected) | ||
kprintf("BBA Traces enabled\n"); | ||
#endif | ||
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while(1) { | ||
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VIDEO_WaitVSync(); | ||
PAD_ScanPads(); | ||
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int buttonsDown = PAD_ButtonsDown(0); | ||
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if (buttonsDown & PAD_BUTTON_A) { | ||
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double sum; | ||
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// load script from buffer | ||
int status = luaL_loadstring(L, (const char *)script_lua); | ||
if(status) { | ||
kprintf("Cannot load script from buffer: %s\n", lua_tostring(L, -1)); | ||
break; | ||
} | ||
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lua_newtable(L); | ||
for (int i = 1; i <= 5; i++) { | ||
lua_pushnumber(L, i); /* Push the table index */ | ||
lua_pushnumber(L, i*2); /* Push the cell value */ | ||
lua_rawset(L, -3); /* Stores the pair in the table */ | ||
} | ||
lua_setglobal(L, "foo"); | ||
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int result = lua_pcall(L, 0, LUA_MULTRET, 0); | ||
if (result) { | ||
kprintf("Failed to run script: %s\n", lua_tostring(L, -1)); | ||
break; | ||
} | ||
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sum = lua_tonumber(L, -1); | ||
printf("Script returned: %.0f\n", sum); | ||
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lua_pop(L, 1); /* Take the returned value out of the stack */ | ||
} | ||
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if (buttonsDown & PAD_BUTTON_START) { | ||
lua_close(L); /* Cya, Lua */ | ||
exit(0); | ||
} | ||
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} | ||
printf("Bye bye!)\n"); | ||
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return 0; | ||
} |