v1.2.1.1 UI and Radar improvements
v1.2.1.1
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NEW FEATURES:
- Added ModuleSpaceRadar. This limits use of space based radars supporting this module to outside the atmosphere. By DoctorDavinci and Kergan
- Added Air to ground versions of Air to Air radars. By SpannerMonkey(smce)
- Added new explosion effects. By SpannerMonkey(smce)
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ENHANCEMENTS:
- Added boundary checking to all moveable windows. Now windows cannot be positioned off the screen.
- Added ability to scale Radar Warning Receiver Window. Scale persists to config file and can be changed in Settings.
- Redesigned and added ability to scale Radar Window. Scale persists to config file and can be changed in Settings.
- Added a toggle to collapse/expand the list of weapons on the Weapon Manager window.
- Increased the number of range steps in the Radar. Now can display up to 1000km by default.
- Added Dynamic range settings to Radar Display based on the max range of the radars in operation.
- Added close buttons to the upper right of some windows.
- Added option in Settings to turn off Bullet Hole Decals (may help with performance)
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FIXES
- Cleaned up obsolete and deprecated unity method calls.
- Removed MM config 30_bdac_missiles_terminalmaneuvering.cfg. No longer used.
- Fixed radar locking in space. Git PR #517. By JRodriguez