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v1.2.1.1 UI and Radar improvements

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@PapaJoesSoup PapaJoesSoup released this 19 May 17:31
· 436 commits to master since this release

v1.2.1.1

  • NEW FEATURES:

    • Added ModuleSpaceRadar. This limits use of space based radars supporting this module to outside the atmosphere. By DoctorDavinci and Kergan
    • Added Air to ground versions of Air to Air radars. By SpannerMonkey(smce)
    • Added new explosion effects. By SpannerMonkey(smce)
  • ENHANCEMENTS:

    • Added boundary checking to all moveable windows. Now windows cannot be positioned off the screen.
    • Added ability to scale Radar Warning Receiver Window. Scale persists to config file and can be changed in Settings.
    • Redesigned and added ability to scale Radar Window. Scale persists to config file and can be changed in Settings.
    • Added a toggle to collapse/expand the list of weapons on the Weapon Manager window.
    • Increased the number of range steps in the Radar. Now can display up to 1000km by default.
    • Added Dynamic range settings to Radar Display based on the max range of the radars in operation.
    • Added close buttons to the upper right of some windows.
    • Added option in Settings to turn off Bullet Hole Decals (may help with performance)
  • FIXES

    • Cleaned up obsolete and deprecated unity method calls.
    • Removed MM config 30_bdac_missiles_terminalmaneuvering.cfg. No longer used.
    • Fixed radar locking in space. Git PR #517. By JRodriguez