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KSP 1.4.5 Recompile and more

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@PapaJoesSoup PapaJoesSoup released this 08 Aug 02:35
· 357 commits to master since this release

v1.2.2.2

  • Recompiled for KSP 1.4.5

  • FIXES
    *Error spam in Log when a radar is destroyed. An orphaned index was not properly being updated.
    Reported in BDAc Forum post: https://forum.kerbalspaceprogram.com/index.php?/topic/155014-14x-bdarmory-continued-v1221-7102018-vessel-mover-camera-tools-bdmk22-destruction-effects-burn-together/&do=findComment&comment=3425233
    Thanks to greydragon70 for his thoughtful evaluation of BDac and issue reporting.

    • Corrected an error where high speed missiles would sometimes not detonate in the correct location.
  • ENHANCEMENTS:

    • Increased maximum allowable missles per target to 18, up from 6.
    • Added EMP Module. Now Electromagnetic pulses exist in game that can disable electronics within the blast range.
    • Added 2 new EMP equipped missiles HellFire EMP, and AIM-120 EMP. Small pulse radius but demonstrates the feature.
    • Added 3 different sized EMP pulse FX, allows for additional sized pulse weapons.
    • Added Reloadable Missile Rail (ModuleMissileRearm. Now missile launchers can be reloadable!
      This module can be added to missile launcher designs to allow reloading. (code used with permission courtesy of @flywyx).
      Requires unity based modifications, normal rails will not function as reloadable unless additional transforms are added.
    • Added new standard resource High Explosive. Provides better matching of tntMass for balance.
    • Added an Ammo switcher feature (no more Firespitter required)
    • Added new Universal Ammo Box part that uses the new Ammo switcher feature. Old part remains for backawards compatability.
      Use the new part going forward. To remove the need for FireSpitter, replace existing Ammo Box parts with the new part on existing craft.
    • Improved sub categories for BDA parts. This helps with the clutter in the Editor under the BDA category.
    • Removed BDACategoryModule as a result of the BDA categories refactor.
      Existing craft may see a module not found warnings in the log. This will have no ill effects and can be safely ignored.
    • Improved smoke effects for smoke canister launchers
    • Added new Jet engine based on the J-404. Licensed from KTech. (Thanks @TheKurgan, @SpannerMonkey(SMCE) & @XOC2008!)
    • Added new BDAc Test Drone MKIII craft, utilizing the new engine.
    • Added engagement rules to all missiles