这次开发的内外都出现过许多挑战。 为了解决这些问题,我对“完整产品”的设想具有截然不同的内部结构。 因此,我限制了这个项目至仅一个涵盖《坑塔》第0层的原型(参见 README)。 Many challenges arose both within and outside of this development. To solve these problems, my vision of a “full product” has drastically different internals. Therefore, I’ve limited this to only a prototype that covers 坑塔’s 0th floor (see the README).
- 方便时,我会添加英文 L10N 作为 Godot I18N 的学习材料。
When convenient, I will add English L10N later as study material for Godot I18N.
- 是的,我中文和英文都支持。 Yes, I support both Chinese and English.
- 我不会添加声效和视效(动画),但(或许)会酌情地采纳贡献。 I will not add sound effects and visual effects (animations), but (probably) will accept contributions considerately.
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背景音乐 background music
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fjddy 的 Flash 版《坑塔》
劫借 了《聖剣伝説 Legend of Mana》(《圣剑传说 玛那传奇》)的音乐,〈Hometown Domina〉。 (现在AI都火了,音乐反查只不过是小菜一碟。) 没有下村·陽子/史克威尔的许可,我不想直接地将她的原创套进一个开源作品中——以后也不想。 因此,除非您是律师或作曲家,请不要向我提起复制这首音乐。fjddy’s Flash version of 坑塔
piratedborrowed 聖剣伝説 Legend of Mana’s music, Hometown Domina. (Even AI is hot now, music reverse-search is but a piece of cake.) Without 下村·陽子 (Yoko Shimomura) / Square’s permission, I don’t want to directly stuff her original into an open-source work – not in the future either. Therefore, unless you are a lawyer or composer, please don’t mention copying this music to me.
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追加的关卡 additional levels
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鼠标操控,更不用说自动寻路 mouse controls, let alone auto-pathfinding
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(当然,以及)钥匙、门、装备、NPC、…… (and, of course) keys, doors, equipment, NPCs, …
- 包括原版《坑塔》里的那位绿药水供应商 including that green potion vendor in the original 坑塔