这是《魔塔之坑塔》(通常简称为《坑塔》)的第0层关卡的复刻。 目标:打败顶部的黑袍大王。(TA在原版中守着关卡出口。) This is a clone of 魔塔之坑塔 (commonly known simply as 坑塔)’s 0th floor level. Objective: Defeat the black-robed boss at the top. (They guards the level exit in the original.)
操控:用箭头/WSAD/十字键移动; 剩下的说明在游戏里 Controls: Move with Arrows/WSAD/D-pad; the rest of the descriptions are in the game
这个游戏目前只有中文的本地化。 Commit(提交)日志也是中文的。 但为了与大体的编程“一致”,代码和注释是永久英文的……抱歉 😅 This game currently only has the Chinese localization. The commit logs were in Chinese too. But to be “consistent” with programming in general, the code and comments are permanently in English… Sorry 😅
参考了原版的攻略,它不仅(故意地)省略了绿药水商人,还得寸进尺,+1了个数值,把结局卡成1HP。 😈 Referencing the original’s walkthrough, it not only (purposely) skipped the green potion merchant, but also took a mile from the inch given, +1ed a value, chocking the end to 1 HP. 😈
这个项目的真正意义是模型一个完全魔塔游戏(引擎)的设计。 甚至代码注释中也到处提到“原型”和“完整游戏”。 The true purpose of this project is to prototype designs of a comprehensive game (engine) of the Magic Tower sub-genre. Even the code comments mention “prototype” and “full game” everywhere.
参见:
See also:
CONTRIBUTING.md
我的 目标 梦想 是建造一套聚集当前选择强处的魔塔游戏系统。
但只有通过实地试验,闭门造的车才能出而合辙。
My goal dream is to build a Magic Tower game system that combines the strengths of current options.
But only with field experimentation can a cart built indoors drive on the road.
Copyright (c) 2024 ParadoxV5
Licensed under the Universal Permissive License v 1.0
某有名人士,《魔塔之坑塔》,§0
默认可分享(这里寥寥无几的改动是兼容的) Assuming sharable (the little-to-no changes here are compatible)
渡部・直,《魔法の塔》
諸議論あるかと思いますが、20年以上前の作品であり、個人としては広く楽しんでいただければそれで良いかなという考えですので、魔法の塔の二次的著作に関しては、常識の範囲で自由におこなってもらえればと思います。 Steamなどで関連作品を公開するのも自由です。
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