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Ray marching (Go)

I've implemented this algorithm again, now in Go, because I just started to learn this language. And yeah, this version supports multithreading and will use all of your CPU cores.

Changes in version 2

  • now generates iterative GIF instead of staic PNG
  • fixed terrible bug: program was 150 times slower because all algorithm was inside for loop with number of iterations

Planned in version 3

  • port to WebAssembly to allow play around directly in browser

demo

Feel free to contribute if you want!

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Ray marching algorhytm reimplemented in Golang

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