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Project Final Approach: Spare Parts, never truly broken

logo

The story

When two parents divorce two siblings get seperated, during the seperation the siblings fight who get what toys. In the fight the toys fall to the ground and break. Thus the kids are left with broken toys. In this game you play as one of the siblings trying to play with their broken toys.

fighting

The game

In this game you play as a combination of spare parts, your goal is to get to the end of the stage by swapping your body parts with body parts that make the puzzles solvable.

Punch

Controls

Part Ability Equip Use
Monkey Plushie Grappling Hook E LMB to shoot and RMB to cancel
Mechanical Puncher Punch R LMB to punch
Jumping Legs Jump 1 SPACE to jump
Extendy Legs Extend 2 W to ascend A to descend, A & D to walk
Spider Legs Climb on cobwebs 3 WASD in climbing mode, A& D to walk
- Reset - R

Background Information

This game was made in 2 weeks with a group for a project for the study Creative Media and Game Technologies at Saxion University of Applied Sciences in Enschede. The game was made in the GXPEngine, an engine made by Saxion.

Contributors

Team Leader:

  • Micha Glans (environment art and scrum)

Artists:

  • Dominik Babuščák (character art, environment art and comic art)
  • Antoine Marseille (environment art)
  • Wessel Storm (character and environment art)

Designers:

  • Fanuiel (Rex) Eyob Habte (website)
  • Arlo Groeneveld (level & gameplay design)
  • Khalil (Jeff) Aylabouni (story and gameplay)

Engineer:

  • Patrick Schuur (owner of this repository and main programmer)