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This project is a (work in progress) 2d platformer with quicksave support, nonlinear area transitions | ||
with every object's state persisting between them, smooth background layers replacement behaviour, a cool scoring system, | ||
an enemy/block/collectible behaviour editor used for easily creating complex objects behaviour, and A LOT more. | ||
Also if you enjoy the game, consider replaying it and aiming for a higher score! The scoring mechanics in this game | ||
were a big focus for me. | ||
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My discord nickname is Pawlogates, if you'd like to ask me something. | ||
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Some gameplay footage: | ||
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https://youtu.be/qaXYe8hZ9hQ?si=J8tlaosNlE2Pj0Ue | ||
https://youtu.be/debLkyOLT00?si=cIhpdgZT_2ftoS8F | ||
https://youtu.be/U1-YAEV2icw?si=JpQKHW6C5Hn2nWVC | ||
https://youtu.be/yOmrWKeANKo?si=8a30SSQRHvXZ5zyv | ||
https://youtu.be/g6wDwp3LAl4?si=IHc7IZ0RBmBINjJx |