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mc2pbrt

This repo is a program that can output a pbrt file by current player pose. To render a minecraft scene, it takes serveral steps.

  • First, the config file should be setuped. See Config.
  • Second, execute main.py.
  • Third, use pbrt-v3-minecraft to render pbrt file: $ ./pbrt [path-to-mc2pbrt]/scenes/[pbrtfile].pbrt

For client part, mc2pbrt will auto collect the resource of minecraft 1.14.4, while for server part, the user need to download the resource pack and put files into right folders.

Config

Example:

{
  "Samples" : 256,
  "Camera" : {
    "name" : "Perspective",
    "fov" : 75
  },
  "World" : "Idea",
  "Player" : "Mudream",
  "Phenomenons" : [
    {
      "name": "EnvironmentMap",
      "params": {
        "filename": "env/aristea_wreck_4k.exr"
      }
    }
  ],
  "Method" : {
    "name": "path",
    "params": {},
  },
  "Radius" : 16,
  "Target" : "example.pbrt"
}
  • Samples: Samples per pixel, default value is 16.
  • Camera: Pbrt camera name and parameter, default value is a perspective camera with fov = 70.
  • World: World name (if envirnment is minecraft client) or a full path to world
  • Player: ID of player. Allow two type of input:
    • Use player name:
      • dict: {"name": "Player name"}
      • string: "Player name"
    • Use player UUID: {"uuid": "Player uuid"}
  • Phenomenons: A list of phenomenons, see more detail at Phenomenons System.
  • Method: Render method, default is path tracing.
  • Radius: Render block radius
  • Target: Output filename, default is target.pbrt

Here is a shorter config file:

{
  "World" : "Idea",
  "Player" : "Mudream",
  "Radius" : 32,
  "Phenomenons": [
    {
      "name": "Sun",
      "params": {
        "hour": 16,
        "scene_radius": 4
      }
    }
  ]  
}

Phenomenons System

EnvironmentMap

Use envirnment light map as sky. Parameters:

  • filename: map filename

Sun

Write a blackbody with T=6500 to simulate sun. Parameters:

  • hour: Simulate time, shound be in range of [6, 18].
  • scene_radius: Radius of scene.

Fog

Use homogeneous volume to simulate fog. Note that this fog will shield envlight. Parameters:

  • I_s: Scatter scalar
  • I_a: Absorb scalar

Rain

Generate many cylinder to simulate rain drop.

Parameters:

  • rainfall: quantity of rain

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