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v0.8.9
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MrVauxs committed Jan 29, 2024
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619 changes: 617 additions & 2 deletions css/classes.css

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71 changes: 69 additions & 2 deletions css/search.css

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9,475 changes: 9,473 additions & 2 deletions css/style.css

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119 changes: 119 additions & 0 deletions data/actions.json
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@@ -1,5 +1,124 @@
{
"action": [
{
"name": "Leap",
"remaster": true,
"source": "PC1",
"page": 417,
"activity": {
"number": 1,
"unit": "action"
},
"traits": [
"move"
],
"actionType": {
"basic": true
},
"entries": [
"You take a short horizontal or vertical jump. Jumping a greater distance requires using the {@skill Athletics} skill for a {@action High Jump|PC1} or {@action Long Jump|PC1}.",
{
"type": "list",
"items": [
{
"type": "item",
"name": "Horizontal",
"entries": [
"Jump up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more). You can't make a horizontal Leap if your Speed is less than 15 feet."
]
},
{
"type": "item",
"name": "Vertical",
"entries": [
"Jump up to 3 feet vertically and 5 feet horizontally onto an elevated surface."
]
}
]
}
]
},
{
"name": "High Jump",
"remaster": true,
"source": "PC1",
"page": 235,
"activity": {
"number": 2,
"unit": "action"
},
"actionType": {
"basic": true
},
"entries": [
"You {@action Stride}, then attempt a DC 30 {@skill Athletics} check to make a jump vertically. If you didn't {@action Stride} at least 10 feet, you automatically fail. This DC might be increased or decreased due to the situation, as determined by the GM.",
{
"type": "successDegree",
"entries": {
"Critical Success": "You {@action Leap|PC1} up to 8 feet vertically and 10 feet horizontally.",
"Success": "You {@action Leap|PC1} up to 5 feet vertically and 5 feet horizontally.",
"Failure": "You {@action Leap|PC1} normally.",
"Critical Failure": "You fall {@condition prone} in your space."
}
}
]
},
{
"name": "Long Jump",
"remaster": true,
"source": "PC1",
"page": 235,
"activity": {
"number": 2,
"unit": "action"
},
"actionType": {
"basic": true
},
"entries": [
"You {@action Stride}, then attempt a DC 15 {@skill Athletics} check to make a long jump in the direction you were {@action Stride||Striding}. If you didn't {@action Stride} at least 10 feet, you automatically fail your check. The GM might increase or decrease this DC depending on the situation.",
{
"type": "successDegree",
"entries": {
"Success": "You {@action Leap|PC1} up to a distance equal to your check result rounded down to the nearest 5 feet. You can't jump farther than your land Speed.",
"Failure": "You make a normal horizontal {@action Leap|PC1}.",
"Critical Failure": "You make a normal horizontal {@action Leap|PC1}, then fall and land {@condition prone}."
}
}
]
},
{
"name": "Reposition",
"remaster": true,
"alias": [
"Drag",
"Pull"
],
"source": "PC1",
"page": 235,
"activity": {
"number": 1,
"unit": "action"
},
"traits": [
"attack"
],
"requirements": "You either have at least one hand free, or you're {@condition grabbed||grabbing} or {@condition restrained||restraining} the target. The target can't be more than one size larger than you.",
"entries": [
"You muscle a creature or object around. Attempt an {@skill Athletics} check against the target's Fortitude DC.",
{
"type": "successDegree",
"entries": {
"Critical Success": "You move the creature up to 10 feet. It must remain within your reach during this movement, and you can't move it into or through obstacles.",
"Success": "You move the target up to 5 feet. It must remain within your reach during this movement, and you can't move it into or through obstacles.",
"Critical Failure": "The target can move you up to 5 feet as though it successfully Repositioned you."
}
}
],
"actionType": {
"basic": true
}
},
{
"name": "Extract Element",
"source": "RoE",
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7 changes: 6 additions & 1 deletion data/changelog.json
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Expand Up @@ -319,7 +319,12 @@
"ver": "0.8.8",
"date": "2024-01-09",
"title": "Still Aliiive 🎵",
"txt": "- Added <i>Player Core</i> spells and rituals (thanks @mortimerhoughton!)\n - Added 'remaster' filter option on spell and ritual pages (thanks @Spappz)\n- Added a whole lot of missing <i>Rage of Elements</i> content (thanks @cgahr!)\n- (Typos/tags; thanks to @Spappz, @fredtargaryen, and @VytorCalixto!)\n\n<b>Note:</b> this site is still stagnated as before. However, we are making good progress on the new site! An alpha is available to our <a href=\"https://ko-fi.com/mrvauxs\">supporters</a>; you can also join our <a href=\"https://discord.gg/2hzNxErtVu\">Discord server</a> to receive more informal updates or just chat about things."
"txt": "- Added <i>Player Core</i> spells and rituals (thanks @mortimerhoughton!)\n - Added 'remaster' filter option on spell and ritual pages (thanks @Spappz)\n- Added a whole lot of missing <i>Rage of Elements</i> content (thanks @cgahr!)\n- (Typos/tags; thanks to @Spappz, @fredtargaryen, and @VytorCalixto!)"
},
{
"ver": "0.8.9",
"date": "2024-01-29",
"txt": "- Stylised <i>Player Core</i> content a bit more distinctly (thanks @Spappz, @Vauxs)\n- Added a <i>tiny</i> bit more <i>Player Core</i> content to ensure we don't need to remember that errata exists (thanks @Spappz)\n- Typos/tags (thanks @Spappz)\n\n<b>Note:</b> this site is still stagnated as before. However, we are making good progress on the new site! An alpha is available to our <a href=\"https://ko-fi.com/mrvauxs\">supporters</a>; you can also join our <a href=\"https://discord.gg/2hzNxErtVu\">Discord server</a> to receive more informal updates or just chat about things."
}
]
}
58 changes: 58 additions & 0 deletions data/feats/feats-pc1.json
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@@ -0,0 +1,58 @@
{
"feat": [
{
"source": "PC1",
"remaster": true,
"page": 131,
"name": "Deimatic Display",
"activity": {
"number": 1,
"unit": "action"
},
"traits": [
"druid"
],
"level": 8,
"prerequisites": "trained in {@skill Intimidation}",
"entries": [
"Imitating animal threat displays, you make yourself appear larger and more imposing. Roll one {@skill Intimidation} check to {@action Demoralize} and compare the result to the Will DC of each {@trait animal}, {@trait fungus}, and {@trait plant} creature in a 15-foot cone. When you do, {@action Demoralize} gains the {@trait visual} trait. You don't take a penalty if the creature doesn't understand your language."
]
},
{
"source": "PC1",
"remaster": true,
"page": 141,
"name": "Aggressive Block",
"activity": {
"number": 1,
"unit": "free"
},
"traits": [
"fighter"
],
"level": 2,
"trigger": "You use the {@feat Shield Block|PC1} reaction, and the opponent that triggered {@feat Shield Block|PC1} is adjacent to you and is your size or smaller.",
"entries": [
"You push back as you block, knocking your foe away or off balance. You use your shield to push the triggering creature, either automatically {@action Shove||Shoving} it 5 feet or causing it to become {@condition flat-footed||off-guard} until the start of your next turn. The triggering creature chooses whether to be moved or become {@condition flat-footed||off-guard}. If it chooses to be moved, you choose the direction. If the {@action Shove} would cause it to hit a solid object, enter a square of difficult terrain, or enter another creature's space, it must become {@condition flat-footed||off-guard} instead of being moved."
]
},
{
"source": "PC1",
"remaster": true,
"page": 262,
"name": "Shield Block",
"activity": {
"number": 1,
"unit": "reaction"
},
"level": 1,
"traits": [
"general"
],
"trigger": "While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack.",
"entries": [
"You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield."
]
}
]
}
5 changes: 3 additions & 2 deletions data/feats/index.json
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Expand Up @@ -47,5 +47,6 @@
"TV": "feats-tv.json",
"GW1": "feats-gw1.json",
"GW3": "feats-gw3.json",
"RoE": "feats-roe.json"
}
"RoE": "feats-roe.json",
"PC1": "feats-pc1.json"
}
10 changes: 10 additions & 0 deletions data/groups.json
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@@ -1,5 +1,15 @@
{
"group": [
{
"name": "Crossbow",
"type": "Weapon",
"remaster": true,
"source": "PC1",
"page": 283,
"specialization": [
"The target takes {@damage 1d8} {@condition persistent damage||persistent bleed damage}. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls."
]
},
{
"name": "Wood",
"type": "Armor",
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30 changes: 30 additions & 0 deletions data/items/baseitems.json
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@@ -1,5 +1,35 @@
{
"baseitem": [
{
"name": "Arbalest",
"remaster": true,
"source": "PC1",
"page": 281,
"equipment": true,
"type": "Item",
"price": {
"amount": 8,
"coin": "gp"
},
"bulk": 2,
"hands": 2,
"category": "Weapon",
"subCategory": "Martial",
"entries": [
"This large and well-made crossbow requires some training to use effectively, but it's assembled with a cutting-edge firing mechanism that maximizes its speed, power, and accuracy."
],
"traits": [
"backstabber"
],
"weaponData": {
"ammunition": "Bolt (10)",
"damage": "1d10",
"damageType": "P",
"reload": 1,
"range": 110,
"group": "Crossbow|PC1"
}
},
{
"name": "Chakri",
"source": "LOIL",
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