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Minor tweaks
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Starkku committed Jul 11, 2024
1 parent 6ae7e1e commit 7fad7e0
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Showing 3 changed files with 9 additions and 9 deletions.
2 changes: 1 addition & 1 deletion src/Ext/TerrainType/Body.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ int TerrainTypeExt::ExtData::GetCellsPerAnim()
return GeneralUtils::GetRangedRandomOrSingleValue(this->SpawnsTiberium_CellsPerAnim.Get());
}

void TerrainTypeExt::ExtData::PlayDestroyEffects(CoordStruct coords)
void TerrainTypeExt::ExtData::PlayDestroyEffects(const CoordStruct& coords)
{
VocClass::PlayIndexAtPos(this->DestroySound, coords);

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4 changes: 2 additions & 2 deletions src/Ext/TerrainType/Body.h
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ class TerrainTypeExt
Valueable<bool> CanBeBuiltOn;
Valueable<bool> HasDamagedFrames;
Valueable<bool> HasCrumblingFrames;
NullableIdx<VocClass> CrumblingSound;
ValueableIdx<VocClass> CrumblingSound;
Nullable<int> AnimationLength;

PhobosFixedString<32u> PaletteFile;
Expand Down Expand Up @@ -63,7 +63,7 @@ class TerrainTypeExt

int GetTiberiumGrowthStage();
int GetCellsPerAnim();
void PlayDestroyEffects(CoordStruct coords);
void PlayDestroyEffects(const CoordStruct& coords);

private:
template <typename T>
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12 changes: 6 additions & 6 deletions src/Ext/TerrainType/Hooks.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@ DEFINE_HOOK(0x71C812, TerrainClass_AI_Crumbling, 0x6)
if (pTypeExt->HasDamagedFrames && pThis->Health > 0)
{
if (!pThis->Type->IsAnimated && !pThis->Type->IsFlammable)
MapClass::Instance->Logics->Remove(pThis);
LogicClass::Instance->Remove(pThis);

pThis->IsCrumbling = false;

Expand Down Expand Up @@ -221,8 +221,8 @@ DEFINE_HOOK(0x71C6EE, TerrainClass_FireOut_Crumbling, 0x6)
if (!pThis->IsCrumbling && pTypeExt->HasCrumblingFrames)
{
// Needs to be added to the logic layer for the anim to work.
MapClass::Instance->Logics->AddObject(pThis, false);
VocClass::PlayIndexAtPos(pTypeExt->CrumblingSound.Get(-1), pThis->GetCoords());
LogicClass::Instance->AddObject(pThis, false);
VocClass::PlayIndexAtPos(pTypeExt->CrumblingSound, pThis->GetCoords());

return StartCrumbling;
}
Expand All @@ -249,7 +249,7 @@ DEFINE_HOOK(0x71B98B, TerrainClass_TakeDamage_RefreshDamageFrame, 0x7)
if (!pThis->Type->IsAnimated && pTypeExt->HasDamagedFrames && TerrainTypeTemp::PriorHealthRatio > condYellow && pThis->GetHealthPercentage() <= condYellow)
{
pThis->IsCrumbling = true; // Dirty hack to get game to redraw the art reliably.
MapClass::Instance->Logics->AddObject(pThis, false);
LogicClass::Instance->AddObject(pThis, false);
}

return 0;
Expand All @@ -268,8 +268,8 @@ DEFINE_HOOK(0x71BB2C, TerrainClass_TakeDamage_NowDead_Add, 0x6)
if (pThis->IsCrumbling && pTypeExt->HasCrumblingFrames)
{
// Needs to be added to the logic layer for the anim to work.
MapClass::Instance->Logics->AddObject(pThis, false);
VocClass::PlayIndexAtPos(pTypeExt->CrumblingSound.Get(-1), pThis->GetCoords());
LogicClass::Instance->AddObject(pThis, false);
VocClass::PlayIndexAtPos(pTypeExt->CrumblingSound, pThis->GetCoords());
pThis->Mark(MarkType::Change);
pThis->Disappear(true);

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