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Map event 603: There are no technos of the specified houses list #1071
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Map event 603: There are no technos of the specified houses list #1071
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Looks good except for a few small style changes and one terminology nitpick.
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…houses-are-destroyed And changed number of the map event because it has been used in the main develop branch. Now is 603
601 is in use by another map event.
Due to feedback
True
if there are no technos of the specified houses in the map.AIHousesList
section that specifies the list of possibleHouseTypes
that can be evaluated. The newAIHousesList
section must be declared inrulesmd.ini
for making this script work:In
mycampaign.map
:In
rulesmd.ini
:For example:
If you want to trigger the event if there are no units/structures of British, French and Germans houses (not related to players) then:
[Events]
01000000=1,601,0,1
[AIHousesList]
0=YuriCountry
1=British,French,Germans ; <---------- This line will be used in the Map event
2=Germans
3=...