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[Highly Customized] Grey cameo preview and cameo overlays #1477
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Splits from #1335 . |
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FactoryOwners? |
Not Supported. You can set |
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Cameo.AlwaysExist
controls whether you can see the cameo when the prerequisite have not satisfied (TechnoLevel
,Owner
&Cameo.RequiredHouses
,RequiredHouses
,ForbiddenHouses
,FactoryOwners
,StolenTech
,SecretLab
andRequiredTheaters
, etc should be satisfied, if theCameo.OverrideTechnos
is met, it will override theOwner
&Cameo.RequiredHouses
conditions). Defaults to[AudioVisual]
->Cameo.AlwaysExist
.Cameo.RequiredHouses
determines whether to add a condition together withOwner
forCameo.AlwaysExist
check when the value is not empty. Suitable for situations where cameo is no need to be modified in games.Cameo.OverrideTechnos
determines whether the cameo can also be displayed when you own one of these technos when the value is not empty. Suitable for situations where cameo need to be dynamically modified in games.ShowBuildingStatistics
controls whether the number of buildings of this type that you currently own needs to be displayed in the upper left corner of the building cameo (requires the cameo exist).Cameo.ShouldCount
controls whether this type of building need to count ifShowBuildingStatistics=true
. Default to check if building's ownBuildCat
is notCombat
orBuildLimit
is set.Cameo.OverlayShapes
controls the drawn image file.Cameo.OverlayFrames
controls which frame inCameo.OverlayShapes
to draw in four different situations: currently owned this building type, can automatically build this building, grey cameo and have its prerequisite, grey cameo but have no prerequisite (The second situation requiresAutoBuilding
to be true, the last situation requiresCameo.AlwaysExist
to be true). When set to a negative number, it means that there is no need to draw under the corresponding conditions.Cameo.OverlayPalette
the color palette used when drawingCameo.OverlayShapes
.UIDescription.Unbuildable
is likeUIDescription
, but this only appearing when the techno is truly unbuildable.In
ra2md.ini
:In
rulesmd.ini
:In
artmd.ini
: