A bullet hell/space shooter game made in C++ and SFML as a learning project.
The goal is to learn C++ and SFML while also making a finished, playable game. To make this goal achievable, only a very small set of features will be implemented:
- Only one type of player, enemy bullet/weapon, level/stage and boss.
- A very limited UI/menu
- Possibly simple particle effects
- Sound effects and music
- SFML 2.5
- GCC >= 9.1 (older versions not tested, but they should still work as long they support c++17)