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Releases: Pixel-Map/pixelmap.io

Added common interfaces between frontend and backend

04 Jan 23:52
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TimeCapsule Added!

26 Dec 18:34
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Lots of refactoring, as well as adding the Time Capsule in time for a 2021 release.

Winter is coming update!

15 Dec 02:59
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Switched to winter background, now fully on the new backend, it's finally somewhat reliable.

New Backend, using NestJS

10 Dec 01:57
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Replaced the old backend (regular node js server) with one using NestJS, and much more organized, with ALL data over time stored as well.

v1.0.7 - Added Tile Houses

05 Nov 16:51
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I'm rolling out the changes for tile houses in tiny faster updates, so that there's something new frequently, and I can deploy safer 🙂 I know the update today doesn't have much, but you can now see inside a tile. For now they are identical, but working on that now. I'm adding most likely a bookshelf or little diary on the nightstand where u can the history of your tile (previous images, owners, etc.)

ENS support added, switched to ethers.js (away from web3js)

01 Nov 00:06
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v1.0.4 - New background!

18 Oct 17:06
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We look different now :D. While the Zelda background will always be loved, we didn't want to risk upsetting Nintendo :). Thank you so much @BagrashPixels for the new art!! Can't wait to one day play the game you're building. The night version of the map is beautiful too!
https://twitter.com/PixelMapNFT/status/1450134298368094212?s=20

v1.0.0 - 2021 Version

12 Oct 21:21
677200c
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Frontend primarily built by @0xDazzle and backend by Alexius with tweaks by me. Built on React and Node.

v0.1 The OG from 2016

12 Oct 18:47
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This is almost entirely the same codebase from 2016, with a few very minor fixes for 2021. Tagging so that we can always see what the code looked like back then.