Releases: Pixel-Map/pixelmap.io
Added common interfaces between frontend and backend
TimeCapsule Added!
Lots of refactoring, as well as adding the Time Capsule in time for a 2021 release.
Winter is coming update!
Switched to winter background, now fully on the new backend, it's finally somewhat reliable.
New Backend, using NestJS
Replaced the old backend (regular node js server) with one using NestJS, and much more organized, with ALL data over time stored as well.
v1.0.7 - Added Tile Houses
I'm rolling out the changes for tile houses in tiny faster updates, so that there's something new frequently, and I can deploy safer 🙂 I know the update today doesn't have much, but you can now see inside a tile. For now they are identical, but working on that now. I'm adding most likely a bookshelf or little diary on the nightstand where u can the history of your tile (previous images, owners, etc.)
ENS support added, switched to ethers.js (away from web3js)
v1.0.5 Added ENS support!
v1.0.4 - New background!
We look different now :D. While the Zelda background will always be loved, we didn't want to risk upsetting Nintendo :). Thank you so much @BagrashPixels for the new art!! Can't wait to one day play the game you're building. The night version of the map is beautiful too!
https://twitter.com/PixelMapNFT/status/1450134298368094212?s=20
v1.0.0 - 2021 Version
Frontend primarily built by @0xDazzle and backend by Alexius with tweaks by me. Built on React and Node.
v0.1 The OG from 2016
This is almost entirely the same codebase from 2016, with a few very minor fixes for 2021. Tagging so that we can always see what the code looked like back then.