fix: Continue to work on GH action. #9
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name: Static Code Analysis | |
on: | |
push: | |
branches: | |
- main | |
- feat/static-analysis | |
pull_request: | |
branches: | |
- main | |
- feat/static-analysis | |
workflow_dispatch: | |
jobs: | |
analyze: | |
runs-on: ubuntu-latest | |
steps: | |
# Checkout - Checks out the code | |
- name: Checkout code | |
uses: actions/checkout@v4 | |
with: | |
lfs: true | |
# Cache Sets up a Caching mechanism to save on repeat runs | |
- uses: actions/cache@v3 | |
with: | |
path: Library | |
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} | |
restore-keys: | | |
Library- | |
# Setup the .NET Core to make analyzers run properly | |
- name: Set up .NET Core | |
uses: actions/setup-dotnet@v2 | |
with: | |
dotnet-version: '6.0.x' | |
# Build (Specifically targetting StandaloneLinux64) | |
- name: Build project | |
uses: game-ci/unity-builder@v4 | |
env: | |
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
targetPlatform: StandaloneLinux64 | |
# Generate the project files (this is a prerequisite for running Roslynator Analyzers) | |
- name: Generate project files | |
run: | | |
# Run Unity in batch mode to generate .sln and .csproj files | |
/opt/unity/Editor/Unity -batchmode -quit -projectPath . -executeMethod UnityEditor.SyncVS.SyncSolution | |
# Restores NuGet packages (of which the Roslynator Analyzers are members) | |
- name: Restore NuGet packages | |
run: | | |
# Assuming Unity generates files in the root or known subdirectory | |
dotnet restore eos_plugin_for_unity.sln # Update with the correct path | |
# Actually run the static code analysis of the project | |
- name: Run static code analysis | |
run: | | |
dotnet build eos_plugin_for_unity.sln /warnaserror /p:TreatWarningsAsErrors=true # Update with the correct path |