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Release 3.3.5 (into stable
)
#1093
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…-bridge feat: `ManagedToUnmanagedBridge`
…lder-order fix: `PlatformSpecificBuildOrder` `callbackOrder` correction
feat/chore: Enable mirroring logging to console application.
…eryWare/eos_plugin_for_unity into fix/native-use-new-config
Where applicable, rename "print" and other logging functions to "log". Intentionally not adjusting: - SteamManager.SteamAPIDebugTextHook - FileInfoExtensions.LogInequalityReason - EOSManager.SimplePrintStringCallback #EOS-2086
…ames chore: Renaming "print" to "log" where applicable
If a `Text` element has a `.text` that is sufficiently large, then when trying to render it there will be a failure regarding "too many vertices", capping at 65000. One character does not necessarily map to one vertice. This change imposes a limit of 10000 printed characters. If the log goes over this limit, log messages are dequeued until there is enough room. This number was chosen after some light experimentation; I wasn't able to get a precise value that it exactly needed to be, and this seems to serve well enough. This does recalculate the "length" of the log cache every time the log is updated. Is that problematic?
Some features of the plugin, such as the Ecommerce interface, require the use of the Social Overlay. If the Social Overlay isn't available, it won't work. This aims to cover exactly one scenario: the Unity Editor. If UNITY_EDITOR is defined, `DisabledInEditorWarningPanel` will enable a game object. That game object may contain text that explains the error. There is no standardized warning panel prefab, and should be used as-needed. #EOS-2130
…onst char* so that the value is returned properly.
…unchers Import eac launchers provided by the SDK 1.16.4
…tions, and added export functions for getting the create and initialize options.
…twork-in-editor feat: Notify user that Ecommerce won't work in the Editor
…or-new-platforms fix: Auto select deployment and client credentials for newly introduced platforms
fix: Complete application of command line arguments from the Epic Games Launcher
fix: IFDEF moved so that Android contains `ReadAllText`
…esting is not a component of the UPM package.
andrew-hirata-playeveryware
approved these changes
Jan 24, 2025
WispyMouse
approved these changes
Jan 27, 2025
development
)stable
)
…e-login fix(google,login) : default to google login disabled
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This PR represents the changes to the
development
branch necessary to accomplish the next release.#EOS-2205