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Releases: Plonq/bevy_panorbit_camera

v0.16.1

08 Mar 06:19
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What's Changed

  • Fix crash when one of multiple windows is closed by @Plonq in #66

Full Changelog: 0.16.0...0.16.1

v0.16.0

28 Feb 08:04
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Makes the smoothing frame rate independent, so the amount of smoothing stays consistent no matter what FPS it runs at. This required adjusting the smoothness scale and is therefore listed as a breaking change.

What's Changed

  • BREAKING Frame rate independent smoothing by @Plonq in #62

Full Changelog: 0.15.0...0.16.0

v0.15.0

25 Feb 06:44
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Main changes:

  • Remove 'scale', and instead use 'radius' for orthographic cameras too. This simplifies things when working with orthographic projection
  • Remove the roll / alternate up vector support. This ended up being broken, and likely unsolveable in an intuitive way, and I want to keep this plugin very intuitive.

What's Changed

  • GH Actions changes by @Plonq in #56
  • BREAKING Remove scale field from PanOrbitCamera by @341101 in #58
  • Fix flicker in orthographic example by @Plonq in #61
  • BREAKING Remove roll/up vector support (broken) by @Plonq in #60

Full Changelog: 0.14.0...0.15.0

v0.14.0

20 Feb 07:37
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What's Changed

Full Changelog: 0.13.1...0.14.0

v0.13.1

12 Feb 20:25
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Fix readme (remove references to the now-removed roll controls)

Full Changelog: 0.13.0...0.13.1

v0.13.0

12 Feb 07:50
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What's Changed

  • Fix spike of mouse motion causing orbit jump on first input by @Plonq in #47
  • Add example for making the camera follow a target by @Plonq in #49
  • BREAKING Remove built-in roll controls by @Plonq in #51

Full Changelog: 0.12.0...0.13.0

v0.12.0

10 Feb 07:04
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This release adds 'roll' controls and the ability to set a custom 'up' vector.

What's Changed

  • Refactor input code by @Plonq in #43
  • Add 'roll' controls and custom 'up' vector support by @Plonq in #45

Full Changelog: 0.11.1...0.12.0

v0.11.1

02 Feb 08:09
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What's Changed

  • Touch Support by @Plonq in #42
  • BREAKING Re-fixes egui issue with it not ignoring input for 1 frame. This fix was removed in 0.10.0 because I thought it wasn't needed any more, but apparently I was wrong.

Full Changelog: 0.10.0...0.11.1

v0.10.0

26 Dec 22:33
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  • BREAKING: Update bevy_egui version to 0.24
  • Adds support for multiple windows to the bevy_egui feature. Now egui windows in multiple bevy windows will work as expected. (Previously it only worked in the primary window)
  • BREAKING: Removes workaround for egui bug(?). This changes the structure of the resource EguiWantsFocus. It now only holds a single bool instead of two.

Full Changelog: 0.9.2...0.10.0

v0.9.2

01 Dec 21:36
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Fix incorrect docs

Full Changelog: 0.9.1...0.9.2