Releases: Plonq/bevy_panorbit_camera
Releases · Plonq/bevy_panorbit_camera
v0.16.1
v0.16.0
Makes the smoothing frame rate independent, so the amount of smoothing stays consistent no matter what FPS it runs at. This required adjusting the smoothness scale and is therefore listed as a breaking change.
What's Changed
Full Changelog: 0.15.0...0.16.0
v0.15.0
Main changes:
- Remove 'scale', and instead use 'radius' for orthographic cameras too. This simplifies things when working with orthographic projection
- Remove the roll / alternate up vector support. This ended up being broken, and likely unsolveable in an intuitive way, and I want to keep this plugin very intuitive.
What's Changed
- GH Actions changes by @Plonq in #56
- BREAKING Remove
scale
field fromPanOrbitCamera
by @341101 in #58 - Fix flicker in orthographic example by @Plonq in #61
- BREAKING Remove roll/up vector support (broken) by @Plonq in #60
Full Changelog: 0.14.0...0.15.0
v0.14.0
v0.13.1
Fix readme (remove references to the now-removed roll controls)
Full Changelog: 0.13.0...0.13.1
v0.13.0
v0.12.0
v0.11.1
v0.10.0
- BREAKING: Update
bevy_egui
version to 0.24 - Adds support for multiple windows to the
bevy_egui
feature. Now egui windows in multiple bevy windows will work as expected. (Previously it only worked in the primary window) - BREAKING: Removes workaround for egui bug(?). This changes the structure of the resource
EguiWantsFocus
. It now only holds a single bool instead of two.
Full Changelog: 0.9.2...0.10.0
v0.9.2
Fix incorrect docs
Full Changelog: 0.9.1...0.9.2