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Releases: Plonq/bevy_panorbit_camera

v0.7.0

04 Aug 09:16
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Zoom smoothing added (for line based scrolling - pixel scrolling is not smoothed), and orthographic camera support UX is improved with dedicated scale and target_scale values, instead of double dipping on radius.

What's Changed

  • Add zoom smoothing by @341101 in #30

New Contributors

  • @341101 made their first contribution in #30

Full Changelog: 0.6.1...0.7.0

v0.6.1

14 Jul 09:54
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Full Changelog: 0.6.0...0.6.1

v0.6.0

13 Jul 08:07
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Full Changelog: 0.5.2...0.6.0

v0.5.2

12 Jun 08:31
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What's Changed

  • Add smooth panning (focus) by @Plonq in #23

Full Changelog: 0.5.1...0.5.2

v0.5.1

12 Jun 08:31
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Fixes input bug in specific case of having only one PanOrbitCamera which is attached to a viewport that is smaller than the window.

Full Changelog: 0.5.0...0.5.1

v0.5.0

26 May 10:48
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What's Changed

  • BREAKING CHANGE: Revamped, more flexible initialization code. This lets you initialize using the camera's starting position, OR using alpha, beta, and radius. by @Plonq in #19

Full Changelog: 0.4.3...0.5.0

v0.4.3

06 May 07:26
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Full Changelog: 0.4.2...0.4.3

v0.4.2

06 May 05:34
e155df3
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What's Changed

  • Convert system set to base set to fix bug with egui feature by @Plonq in #15

Full Changelog: 0.4.1...0.4.2

v0.4.1

29 Apr 06:26
0ffff77
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What's Changed

  • Add orbit_smoothness option, fix bug, and add animation example by @Plonq in #10
  • Add ability to control camera manually (e.g. with keyboard) by @Plonq in #11

Full Changelog: 0.3.0...0.4.1

0.3.0

26 Apr 09:46
9c6c92a
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What's Changed

  • Add bevy_egui feature that makes camera ignore interactions with egui windows by @Plonq in #3
  • Add multiple viewport/window support by @Plonq in #5

Full Changelog: 0.2.0...0.3.0