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MCEdit Unified v1.2.4.0 for MC1.8

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@Khroki Khroki released this 28 Dec 19:26
· 2046 commits to master since this release

New

  • Added experimental Linux installer, should work with most major distros.
  • Added handling for players that didn't set a skin
  • Added message when attempting to use a resource pack that is too large
  • Readded mac clipboard functionality

Bug Fixes

  • Fixed error when editing schematics directly
  • Fixed performance issue on slow computers
  • Fixed resource pack transparency and unicode errors
  • Fixed terrain.png crash/errors when loading resource packs
  • Fixed rotate not working using the keyboard
  • Fixed void grid being 2x larger than it should be
  • Fixed MCEdit cutting off signs over 15 characters (Minecraft won't display signs that are too long, so be aware)
  • Fixed crash when using the white nudge button
  • Fixed UUID regeneration affecting Tile Entities

Changed

  • Rewrote the UUID system to handle caching better
  • Widened sign and command block input fields
  • MCEdit now checks for updates in the background
  • Removed world spawn requirements message, as it is no longer relevant
  • Sign Tile Editor color code names changed to match Minecraft color names
  • Updated potion effect filter

Hashes

  • Mac OS X 64bit MD5 Hash - c0938f0764f0e199942b1e699711b3fc
  • Windows 32bit MD5 Hash - 31e9136ba50d1ed9186e59bbe8546520
  • Windows 64bit MD5 Hash - 27b185e64050c1f97795abcb486b1bf5
  • Linux 64bit MD5 Hash - 3776e980b32a35308c7a728889547f5b