Releases: Pokruk/CameraMod
Releases · Pokruk/CameraMod
2.4.1
What's new
- In response to many requests, I’ve made the watermark an actual watermark by making it much more transparent. DM me if you want the watermark fully removed; all I ask is that you credit the camera mod in the description of the videos you make with it. I’m just tired of seeing that ugly camera delay in many montages I come across.
- Camera angle clipping – Currently hardcoded to 30 degrees, but I’ll probably add a setting for it later, so expect a new patch soon (I probably won’t post here because of this patch as it's small, so keep an eye on GitHub releases). It prevents your smoothed first-person camera from deviating more than the specified angle, so you won’t see your own head or body when turning quickly.
- Join/Leave code feature – A feature that allows you to join or leave private lobbies through the UI, made for easier casting.
- Small bug fixes.
2.2.3
2.2.2
- Head Cosmetics Hide lets you hide all cosmetics on your head and face for the first-person camera, so they won’t obstruct your view.
- Roll Lock disables camera roll, leaving only pitch and yaw axis movement.
- New camera tablet model: remade from scratch, making it much easier to manage.
- Toggleable buttons.
- Toggleable buttons now autosave.
- Improved optimization.
1.6.2
1.3.10
1.3.6
- Fixed a long-broken feature for spectating other players
- Haptic feedback from button presses
- Ability to increase smoothing by holding buttons, not just pressing
- Adjusted available smoothing range, allowing it to be fully disabled if desired
- Rounded display of setting values, avoiding numbers like 0.59999999, etc.
- A lot, really a lot, of refactoring