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Hermes

Welcome to Hermes! This is my simple 3D game engine that I'm making for fun and learning. It's designed to be used in RTS and tycoon-like strategies

History:

  • The first line of code was put down 15th February 2021
  • The first triangle was rendered on 2nd September 2021, after 5210 lines of code according to CLOC
  • The first actual 3D model was drawn on 21st October 2021 after aproximately 7200 lines of code

Current features:

  • Uhh, well, maybe readme file is already a good feature?

Goals:

  • Cross-platformness(Windows/Linux/MacOS)
  • Modern rendering techniques based around DX12 and/or Vulkan
  • Usefull and user-friendly UI(I hate Workers and Resources: Soviet Republic for not having one)
  • Efficient pathfinding either on graph-like structures(e.g roads, railways etc.) or terrain
  • Native and flexible support of localization
  • List goes on, those are features that I prioritize the most

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