An OpenGL implementation of iconic game Jetpack-joyride
Coded by: Prajwal Krishna
This README file contains :
- Information About the Game
- How to run
- Controls for game play
- File structure
Jetpack Joyride is a 2011 side-scrolling endless runner action video game created by Halfbrick Studios. The game features the same protagonist from Monster Dash, Barry Steakfries, who the player controls as he steals a jet pack from a top-secret laboratory. The game has been met with very favorable reviews, and has won numerous awards.
For more information click here.
- Run cmake CMakeLists.txt
- Then run make -j 16
- Finally ./Jetpack-Joyride
- Controls follow traditional classic arrow key
- To quit, press
q
- Press down to shoot waterballs, but remember it takes time to recharge it.
- 3 different kinds of coins
- Random generation of all elements.
- Random ordering of various hurdles
- Smooth physics simiulation
- Ice dragon implementation, which shoots iceballs towards players.
- Smart enemy, dragon which always tries to follows Mario
- Coins can be collected
- Colors for characters
- Follow OOP concepts
- Comments are present in code for easy reference
- Boomerang to have fun
- Missiles, Laser and Firebeam implementation
- Powerups like Shields and Lives