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Submodule RevilLib
updated
32 files
+16 −72 | .travis.yml | |
+1 −1 | 3rd_party/PreCore | |
+8 −8 | CMakeLists.txt | |
+6 −6 | include/lmt.hpp | |
+1 −1 | include/re_asset.hpp | |
+131 −194 | src/mtf_lmt/animation.cpp | |
+4 −4 | src/mtf_lmt/animation.hpp | |
+151 −181 | src/mtf_lmt/bone_track.cpp | |
+56 −42 | src/mtf_lmt/codecs.cpp | |
+24 −28 | src/mtf_lmt/codecs.hpp | |
+3 −3 | src/mtf_lmt/decoders.cpp | |
+24 −23 | src/mtf_lmt/event.cpp | |
+5 −8 | src/mtf_lmt/event.hpp | |
+13 −16 | src/mtf_lmt/float_track.cpp | |
+2 −3 | src/mtf_lmt/internal.hpp | |
+4 −4 | src/mtf_lmt/lmt.cpp | |
+2 −2 | src/mtf_lmt/serialize.cpp | |
+12 −10 | src/mtf_lmt/xml.cpp | |
+8 −5 | src/reng/asset.cpp | |
+1 −1 | src/reng/asset.hpp | |
+15 −15 | src/reng/codecs.cpp | |
+20 −39 | src/reng/motion_43.cpp | |
+11 −8 | src/reng/motion_43.hpp | |
+20 −27 | src/reng/motion_65.cpp | |
+6 −3 | src/reng/motion_65.hpp | |
+20 −23 | src/reng/motion_78.cpp | |
+8 −10 | src/reng/motion_list_60.cpp | |
+23 −9 | src/reng/motion_list_60.hpp | |
+4 −5 | src/reng/motion_list_85.cpp | |
+5 −7 | src/reng/motion_list_99.cpp | |
+1 −15 | test/CMakeLists.txt | |
+6 −3 | test/lmt_codecs.inl |
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v1.5 | ||
- Removed 32bit support. | ||
- Added support for 2021. | ||
- Added ability to load Additive animations. | ||
- Added ability to suppress logging of missing bones. | ||
- Added asset caching for faster loading. | ||
- Fixed few crash problems. | ||
- Added catch handling for non-critical errors. | ||
- Fixed reference pose from -1 frame to -1 tick. | ||
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v1.4 | ||
- Added support for RE7. | ||
- More fixes. | ||
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v1.3 | ||
- Fixed positions for mot78 formats. #6 | ||
- Fixed frame distribution for Big Endian LMT formats. | ||
- Fixed crash when loading pose animations. #3 | ||
- Minor crash fixes. | ||
- Added some missing codecs. | ||
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v1.2 | ||
- Added support for LMT loading. | ||
- Added support for motlist99, mot78 formats. | ||
- RE motion formats are now properly sampled. | ||
- Added resample option (animation will be resampled to current scene FPS) | ||
- Added option to load all animations at once (ranges will be printed into listener, units are ticks). | ||
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v1.1 | ||
- Fixed wrong frame distribution where resulting animations were slightly faster. | ||
- Maxscript listener will now show whenever plugin tries to print any information and from now on, user will be always informed properly. User no longer needs to open listener manually. | ||
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v1 | ||
- Initial release. |
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# RevilMax | ||
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RevilMax is RE Engine and MT Framework importer for 3ds Max. Buildable under VS2015.\ | ||
Supported 3ds max versions: **2010 - 2020**\ | ||
Supported 3ds max versions (x64 only): **2010 - 2021**\ | ||
Tested on 3ds max versions: **2017** | ||
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## Building | ||
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Head to the [Building a 3ds max CMake projects](https://github.com/PredatorCZ/PreCore/wiki/Building-a-3ds-max-CMake-projects) wiki page. | ||
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## Installation | ||
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### [Latest Release](https://github.com/PredatorCZ/RevilMax/releases/) | ||
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Move corresponding .dlu located in correct version folder into ***%3ds max installation directory%/plugins***. \ | ||
Versions must match!\ | ||
Additionally plugin will require **Visual C++ Redistributable for Visual Studio 2015** to be installed in order to work. | ||
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## License | ||
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This plugin is available under GPL v3 license. (See LICENSE.md) | ||
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This plugin uses following libraries: | ||
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* RevilLib, Copyright (c) 2017-2019 Lukas Cone | ||
* RevilLib, Copyright (c) 2017-2020 Lukas Cone |
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