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PredatorCZ authored Apr 4, 2020
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# RevilMax
RevilMax is so far a RE Engine importer for 3ds Max. Buildable under VS2015.\
Supported 3ds max versions: **2010 - 2019**\
RevilMax is RE Engine and MT Framework importer for 3ds Max. Buildable under VS2015.\
Supported 3ds max versions: **2010 - 2020**\
Tested on 3ds max versions: **2017**

## Building
### Editing .vcxproj
All essential configurations are within **PropertyGroup Label="MAXConfigurations"** field.
- **MaxSDK**: changes path where is your MAX SDK installation.
If your MAX SDK installation is somewhere else than default path stated in this field, you can edit it here.
- **MaxDebugConfiguration**: changes 3ds max version and platform, so all necessary files are copied into plugin directory, this will enable post-build event. You must have set ***Working Directory*** under ***Debugging*** in ***Project Properties*** to location, where 3ds max is installed (where 3dsmax.exe is).

Head to the [Building a 3ds max CMake projects](https://github.com/PredatorCZ/PreCore/wiki/Building-a-3ds-max-CMake-projects) wiki page.

## Installation
### [Latest Release](https://github.com/PredatorCZ/RevilMax/releases/)
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